From 686797546a697ed6bf4dd4b7a7abde0ff3e53665 Mon Sep 17 00:00:00 2001 From: Erik Date: Tue, 10 Apr 2018 16:47:52 +0300 Subject: [PATCH] Update lighting_textured.cpp Real fix for missing rows and columns. --- src/6.pbr/1.2.lighting_textured/lighting_textured.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp b/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp index 91f2596..f37876c 100644 --- a/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp +++ b/src/6.pbr/1.2.lighting_textured/lighting_textured.cpp @@ -148,9 +148,9 @@ int main() // render rows*column number of spheres with material properties defined by textures (they all have the same material properties) glm::mat4 model; - for (unsigned int row = 0; row < nrRows; ++row) + for (int row = 0; row < nrRows; ++row) { - for (unsigned int col = 0; col < nrColumns; ++col) + for (int col = 0; col < nrColumns; ++col) { model = glm::mat4(); model = glm::translate(model, glm::vec3(