diff --git a/src/7.in_practice/3.2d_game/0.full_source/shaders/post_processing.frag b/src/7.in_practice/3.2d_game/0.full_source/shaders/post_processing.frag index 8de7d4e..990a077 100644 --- a/src/7.in_practice/3.2d_game/0.full_source/shaders/post_processing.frag +++ b/src/7.in_practice/3.2d_game/0.full_source/shaders/post_processing.frag @@ -13,6 +13,9 @@ uniform bool shake; void main() { + // zero out memory since an out variable is initialized with undefined values by default + color = vec4(0.0f); + vec3 sample[9]; // sample from texture offsets if using convolution matrix if(chaos || shake)