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https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
fix narrowing conversions (eg double to float, size_t to GLsizei)
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@@ -174,7 +174,7 @@ int main()
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{
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// per-frame time logic
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// --------------------
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float currentFrame = glfwGetTime();
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auto currentFrame = static_cast<GLfloat>(glfwGetTime());
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deltaTime = currentFrame - lastFrame;
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lastFrame = currentFrame;
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@@ -285,8 +285,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
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// glfw: whenever the mouse moves, this callback is called
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// -------------------------------------------------------
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void mouse_callback(GLFWwindow* window, double xpos, double ypos)
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void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
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{
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auto xpos = static_cast<GLfloat>(xposIn);
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auto ypos = static_cast<GLfloat>(yposIn);
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if (firstMouse)
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{
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lastX = xpos;
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@@ -307,7 +310,7 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
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// ----------------------------------------------------------------------
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void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
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{
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camera.ProcessMouseScroll(yoffset);
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camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
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}
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// utility function for loading a 2D texture from file
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