fix narrowing conversions (eg double to float, size_t to GLsizei)

This commit is contained in:
N. Pattakos
2022-01-07 23:13:19 +01:00
parent 47a6664845
commit 72f3e37150
59 changed files with 371 additions and 238 deletions

View File

@@ -23,7 +23,7 @@ void renderQuad();
// settings
const unsigned int SCR_WIDTH = 800;
const unsigned int SCR_HEIGHT = 600;
float heightScale = 0.1;
float heightScale = 0.1f;
// camera
Camera camera(glm::vec3(0.0f, 0.0f, 3.0f));
@@ -107,7 +107,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -298,8 +298,10 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -320,7 +322,7 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// utility function for loading a 2D texture from file