fix narrowing conversions (eg double to float, size_t to GLsizei)

This commit is contained in:
N. Pattakos
2022-01-07 23:13:19 +01:00
parent 47a6664845
commit 72f3e37150
59 changed files with 371 additions and 238 deletions

View File

@@ -115,7 +115,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -213,8 +213,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -235,13 +238,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -259,7 +262,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -297,7 +300,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)

View File

@@ -120,7 +120,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -224,8 +224,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -246,13 +249,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -270,7 +273,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -308,7 +311,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)

View File

@@ -214,7 +214,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -329,8 +329,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -351,13 +354,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -375,7 +378,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -413,7 +416,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)

View File

@@ -255,7 +255,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -369,8 +369,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -391,13 +394,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -415,7 +418,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -453,7 +456,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)

View File

@@ -277,8 +277,8 @@ int main()
for (unsigned int mip = 0; mip < maxMipLevels; ++mip)
{
// reisze framebuffer according to mip-level size.
unsigned int mipWidth = 128 * std::pow(0.5, mip);
unsigned int mipHeight = 128 * std::pow(0.5, mip);
unsigned int mipWidth = static_cast<unsigned int>(128 * std::pow(0.5, mip));
unsigned int mipHeight = static_cast<unsigned int>(128 * std::pow(0.5, mip));
glBindRenderbuffer(GL_RENDERBUFFER, captureRBO);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight);
glViewport(0, 0, mipWidth, mipHeight);
@@ -343,7 +343,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -467,8 +467,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -489,13 +492,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -513,7 +516,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -551,7 +554,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)

View File

@@ -314,8 +314,8 @@ int main()
for (unsigned int mip = 0; mip < maxMipLevels; ++mip)
{
// reisze framebuffer according to mip-level size.
unsigned int mipWidth = 128 * std::pow(0.5, mip);
unsigned int mipHeight = 128 * std::pow(0.5, mip);
unsigned int mipWidth = static_cast<unsigned int>(128 * std::pow(0.5, mip));
unsigned int mipHeight = static_cast<unsigned int>(128 * std::pow(0.5, mip));
glBindRenderbuffer(GL_RENDERBUFFER, captureRBO);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, mipWidth, mipHeight);
glViewport(0, 0, mipWidth, mipHeight);
@@ -380,7 +380,7 @@ int main()
{
// per-frame time logic
// --------------------
float currentFrame = glfwGetTime();
auto currentFrame = static_cast<GLfloat>(glfwGetTime());
deltaTime = currentFrame - lastFrame;
lastFrame = currentFrame;
@@ -567,8 +567,11 @@ void framebuffer_size_callback(GLFWwindow* window, int width, int height)
// glfw: whenever the mouse moves, this callback is called
// -------------------------------------------------------
void mouse_callback(GLFWwindow* window, double xpos, double ypos)
void mouse_callback(GLFWwindow* window, double xposIn, double yposIn)
{
auto xpos = static_cast<GLfloat>(xposIn);
auto ypos = static_cast<GLfloat>(yposIn);
if (firstMouse)
{
lastX = xpos;
@@ -589,13 +592,13 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos)
// ----------------------------------------------------------------------
void scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
{
camera.ProcessMouseScroll(yoffset);
camera.ProcessMouseScroll(static_cast<GLfloat>(yoffset));
}
// renders (and builds at first invocation) a sphere
// -------------------------------------------------
unsigned int sphereVAO = 0;
unsigned int indexCount;
GLsizei indexCount;
void renderSphere()
{
if (sphereVAO == 0)
@@ -613,7 +616,7 @@ void renderSphere()
const unsigned int X_SEGMENTS = 64;
const unsigned int Y_SEGMENTS = 64;
const float PI = 3.14159265359;
const float PI = 3.14159265359f;
for (unsigned int x = 0; x <= X_SEGMENTS; ++x)
{
for (unsigned int y = 0; y <= Y_SEGMENTS; ++y)
@@ -651,7 +654,7 @@ void renderSphere()
}
oddRow = !oddRow;
}
indexCount = indices.size();
indexCount = static_cast<GLsizei>(indices.size());
std::vector<float> data;
for (unsigned int i = 0; i < positions.size(); ++i)