Merge pull request #101 from rarest/master

Can run with xcode project genrated by cmake client
This commit is contained in:
Joey de Vries
2018-03-01 09:40:29 +01:00
committed by GitHub

View File

@@ -188,7 +188,9 @@ foreach(CHAPTER ${CHAPTERS})
if(WIN32)
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
elseif(UNIX)
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
endif(WIN32)
# copy shader files to build directory
file(GLOB SHADERS