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Added a visualizer for shadow cascade volumes.
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10
src/8.guest/2021/2.csm/10.debug_cascade.vs
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10
src/8.guest/2021/2.csm/10.debug_cascade.vs
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@@ -0,0 +1,10 @@
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#version 460 core
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layout (location = 0) in vec3 aPos;
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uniform mat4 view;
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uniform mat4 projection;
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void main()
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{
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gl_Position = projection * view * vec4(aPos, 1.0);
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}
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