From 905be9ce52036be30b7d0036f75529270a610fff Mon Sep 17 00:00:00 2001 From: Joey de Vries Date: Thu, 29 Jun 2017 08:38:48 +0200 Subject: [PATCH] Use appropriate texture fs name on setting uniform. --- .../1.2.depth_testing_view/depth_testing_view.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/4.advanced_opengl/1.2.depth_testing_view/depth_testing_view.cpp b/src/4.advanced_opengl/1.2.depth_testing_view/depth_testing_view.cpp index 6eabdbc..f70d185 100644 --- a/src/4.advanced_opengl/1.2.depth_testing_view/depth_testing_view.cpp +++ b/src/4.advanced_opengl/1.2.depth_testing_view/depth_testing_view.cpp @@ -166,7 +166,7 @@ int main() // shader configuration // -------------------- shader.use(); - shader.setInt("ourTexture", 0); + shader.setInt("texture1", 0); // render loop // -----------