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https://github.com/JoeyDeVries/LearnOpenGL.git
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Code re-work: shadow mapping.
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@@ -78,17 +78,17 @@ public:
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}
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// utility uniform functions
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// ------------------------------------------------------------------------
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void setBool(std::string name, bool value) const
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void setBool(const std::string &name, bool value) const
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{
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glUniform1i(glGetUniformLocation(ID, name.c_str()), (int)value);
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}
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// ------------------------------------------------------------------------
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void setInt(std::string name, int value) const
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void setInt(const std::string &name, int value) const
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{
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glUniform1i(glGetUniformLocation(ID, name.c_str()), value);
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}
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// ------------------------------------------------------------------------
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void setFloat(std::string name, float value) const
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void setFloat(const std::string &name, float value) const
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{
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glUniform1f(glGetUniformLocation(ID, name.c_str()), value);
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}
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