fix macOS load shader failed.

This commit is contained in:
dotlive
2017-10-19 07:28:10 +08:00
parent 3a04c6f9f4
commit 922e127d0e

View File

@@ -202,7 +202,7 @@ foreach(CHAPTER ${CHAPTERS})
# configure_file(${SHADER} "test")
add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
elseif(UNIX)
file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER})
file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}/${CMAKE_BUILD_TYPE})
endif(WIN32)
endforeach(SHADER)