From 95ed602bd6e2a8b796ea84b363c7b4b31e6334ca Mon Sep 17 00:00:00 2001 From: Joey de Vries Date: Wed, 20 Jan 2021 16:28:47 +0100 Subject: [PATCH] Also update hello triangle example. --- src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp b/src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp index 926bfd6..b54abf2 100644 --- a/src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp +++ b/src/1.getting_started/2.1.hello_triangle/hello_triangle.cpp @@ -60,7 +60,7 @@ int main() // build and compile our shader program // ------------------------------------ // vertex shader - int vertexShader = glCreateShader(GL_VERTEX_SHADER); + unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER); glShaderSource(vertexShader, 1, &vertexShaderSource, NULL); glCompileShader(vertexShader); // check for shader compile errors @@ -73,7 +73,7 @@ int main() std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl; } // fragment shader - int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); + unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL); glCompileShader(fragmentShader); // check for shader compile errors @@ -84,7 +84,7 @@ int main() std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl; } // link shaders - int shaderProgram = glCreateProgram(); + unsigned int shaderProgram = glCreateProgram(); glAttachShader(shaderProgram, vertexShader); glAttachShader(shaderProgram, fragmentShader); glLinkProgram(shaderProgram);