From a1638ea19a5902da5e68a88116fd9e64697966a8 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Drahom=C3=ADr=20Han=C3=A1k?= Date: Wed, 6 Jul 2016 15:09:56 +0200 Subject: [PATCH] Fix switching draw mode in SSAO deferred shader --- src/5.advanced_lighting/9.ssao/ssao_lighting.frag | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/5.advanced_lighting/9.ssao/ssao_lighting.frag b/src/5.advanced_lighting/9.ssao/ssao_lighting.frag index afd5332..fe97b41 100644 --- a/src/5.advanced_lighting/9.ssao/ssao_lighting.frag +++ b/src/5.advanced_lighting/9.ssao/ssao_lighting.frag @@ -52,8 +52,8 @@ void main() FragColor = vec4(vec3(Depth / 50.0), 1.0); else if(draw_mode == 3) FragColor = vec4(FragPos, 1.0); - else if(draw_mode == 3) + else if(draw_mode == 4) FragColor = vec4(Normal, 1.0); - else if(draw_mode == 4) + else if(draw_mode == 5) FragColor = vec4(vec3(AmbientOcclusion), 1.0); }