diff --git a/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp b/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp index 889e316..5e9d950 100644 --- a/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp +++ b/src/8.guest/2020/skeletal_animation/skeletal_animation.cpp @@ -126,7 +126,7 @@ int main() auto transforms = animator.GetFinalBoneMatrices(); for (int i = 0; i < transforms.size(); ++i) - ourShader.setMat4("finalBonesTransformations[" + std::to_string(i) + "]", transforms[i]); + ourShader.setMat4("finalBonesMatrices[" + std::to_string(i) + "]", transforms[i]); // render the loaded model