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PBR Shader fix to code standard.
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@@ -79,12 +79,12 @@ int main()
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// build and compile shaders
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// -------------------------
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Shader pbrShader("2.2.1.pbr.vs", "2.2.1.pbr.frag");
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Shader equirectangularToCubemapShader("2.2.1.cubemap.vs", "2.2.1.equirectangular_to_cubemap.frag");
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Shader irradianceShader("2.2.1.cubemap.vs", "2.2.1.irradiance_convolution.frag");
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Shader prefilterShader("2.2.1.cubemap.vs", "2.2.1.prefilter.frag");
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Shader brdfShader("2.2.1.brdf.vs", "2.2.1.brdf.frag");
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Shader backgroundShader("2.2.1.background.vs", "2.2.1.background.frag");
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Shader pbrShader("2.2.1.pbr.vs", "2.2.1.pbr.fs");
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Shader equirectangularToCubemapShader("2.2.1.cubemap.vs", "2.2.1.equirectangular_to_cubemap.fs");
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Shader irradianceShader("2.2.1.cubemap.vs", "2.2.1.irradiance_convolution.fs");
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Shader prefilterShader("2.2.1.cubemap.vs", "2.2.1.prefilter.fs");
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Shader brdfShader("2.2.1.brdf.vs", "2.2.1.brdf.fs");
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Shader backgroundShader("2.2.1.background.vs", "2.2.1.background.fs");
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pbrShader.use();
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pbrShader.setInt("irradianceMap", 0);
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