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Updated GLM version w/ now standard radians as angles.
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310
includes/glm/detail/func_matrix.inl
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310
includes/glm/detail/func_matrix.inl
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/detail/func_matrix.inl
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/// @date 2008-03-08 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../geometric.hpp"
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#include <limits>
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namespace glm{
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namespace detail
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{
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template <template <class, precision> class matType, typename T, precision P>
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struct compute_transpose{};
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template <typename T, precision P>
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struct compute_transpose<tmat2x2, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat2x2<T, P> call(tmat2x2<T, P> const & m)
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{
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tmat2x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat2x3, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat3x2<T, P> call(tmat2x3<T, P> const & m)
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{
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tmat3x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat2x4, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat4x2<T, P> call(tmat2x4<T, P> const & m)
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{
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tmat4x2<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x2, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat2x3<T, P> call(tmat3x2<T, P> const & m)
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{
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tmat2x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x3, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat3x3<T, P> call(tmat3x3<T, P> const & m)
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{
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tmat3x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat3x4, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat4x3<T, P> call(tmat3x4<T, P> const & m)
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{
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tmat4x3<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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result[3][2] = m[2][3];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat4x2, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat2x4<T, P> call(tmat4x2<T, P> const & m)
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{
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tmat2x4<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat4x3, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat3x4<T, P> call(tmat4x3<T, P> const & m)
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{
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tmat3x4<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[2][3] = m[3][2];
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return result;
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}
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};
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template <typename T, precision P>
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struct compute_transpose<tmat4x4, T, P>
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{
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GLM_FUNC_QUALIFIER static tmat4x4<T, P> call(tmat4x4<T, P> const & m)
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{
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tmat4x4<T, P> result(uninitialize);
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result[0][0] = m[0][0];
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result[0][1] = m[1][0];
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result[0][2] = m[2][0];
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result[0][3] = m[3][0];
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result[1][0] = m[0][1];
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result[1][1] = m[1][1];
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result[1][2] = m[2][1];
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result[1][3] = m[3][1];
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result[2][0] = m[0][2];
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result[2][1] = m[1][2];
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result[2][2] = m[2][2];
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result[2][3] = m[3][2];
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result[3][0] = m[0][3];
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result[3][1] = m[1][3];
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result[3][2] = m[2][3];
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result[3][3] = m[3][3];
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return result;
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}
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};
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template <template <class, precision> class matType, typename T, precision P>
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struct compute_determinant{};
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template <typename T, precision P>
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struct compute_determinant<tmat2x2, T, P>
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{
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GLM_FUNC_QUALIFIER static T call(tmat2x2<T, P> const & m)
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{
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return m[0][0] * m[1][1] - m[1][0] * m[0][1];
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}
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};
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template <typename T, precision P>
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struct compute_determinant<tmat3x3, T, P>
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{
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GLM_FUNC_QUALIFIER static T call(tmat3x3<T, P> const & m)
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{
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return
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+ m[0][0] * (m[1][1] * m[2][2] - m[2][1] * m[1][2])
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- m[1][0] * (m[0][1] * m[2][2] - m[2][1] * m[0][2])
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+ m[2][0] * (m[0][1] * m[1][2] - m[1][1] * m[0][2]);
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}
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};
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template <typename T, precision P>
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struct compute_determinant<tmat4x4, T, P>
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{
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GLM_FUNC_QUALIFIER static T call(tmat4x4<T, P> const & m)
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{
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T SubFactor00 = m[2][2] * m[3][3] - m[3][2] * m[2][3];
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T SubFactor01 = m[2][1] * m[3][3] - m[3][1] * m[2][3];
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T SubFactor02 = m[2][1] * m[3][2] - m[3][1] * m[2][2];
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T SubFactor03 = m[2][0] * m[3][3] - m[3][0] * m[2][3];
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T SubFactor04 = m[2][0] * m[3][2] - m[3][0] * m[2][2];
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T SubFactor05 = m[2][0] * m[3][1] - m[3][0] * m[2][1];
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tvec4<T, P> DetCof(
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+ (m[1][1] * SubFactor00 - m[1][2] * SubFactor01 + m[1][3] * SubFactor02),
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- (m[1][0] * SubFactor00 - m[1][2] * SubFactor03 + m[1][3] * SubFactor04),
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+ (m[1][0] * SubFactor01 - m[1][1] * SubFactor03 + m[1][3] * SubFactor05),
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- (m[1][0] * SubFactor02 - m[1][1] * SubFactor04 + m[1][2] * SubFactor05));
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return
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m[0][0] * DetCof[0] + m[0][1] * DetCof[1] +
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m[0][2] * DetCof[2] + m[0][3] * DetCof[3];
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}
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};
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}//namespace detail
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_QUALIFIER matType<T, P> matrixCompMult(matType<T, P> const & x, matType<T, P> const & y)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'matrixCompMult' only accept floating-point inputs");
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matType<T, P> result(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(result); ++i)
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result[i] = x[i] * y[i];
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return result;
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}
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template<typename T, precision P, template <typename, precision> class vecTypeA, template <typename, precision> class vecTypeB>
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GLM_FUNC_QUALIFIER typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type outerProduct(vecTypeA<T, P> const & c, vecTypeB<T, P> const & r)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'outerProduct' only accept floating-point inputs");
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typename detail::outerProduct_trait<T, P, vecTypeA, vecTypeB>::type m(uninitialize);
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for(detail::component_count_t i = 0; i < detail::component_count(m); ++i)
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m[i] = c * r[i];
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return m;
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}
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_QUALIFIER typename matType<T, P>::transpose_type transpose(matType<T, P> const & m)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'transpose' only accept floating-point inputs");
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return detail::compute_transpose<matType, T, P>::call(m);
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}
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_QUALIFIER T determinant(matType<T, P> const & m)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'determinant' only accept floating-point inputs");
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return detail::compute_determinant<matType, T, P>::call(m);
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}
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template <typename T, precision P, template <typename, precision> class matType>
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GLM_FUNC_QUALIFIER matType<T, P> inverse(matType<T, P> const & m)
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{
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GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'inverse' only accept floating-point inputs");
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return detail::compute_inverse(m);
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}
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}//namespace glm
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