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https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-30 20:13:22 +08:00
Updated GLM version w/ now standard radians as angles.
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@@ -1,7 +1,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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@@ -12,6 +12,10 @@
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -38,13 +42,20 @@
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/// <glm/gtc/noise.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTC_noise
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#define GLM_GTC_noise GLM_VERSION
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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// Dependencies
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#include "../detail/setup.hpp"
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#include "../detail/precision.hpp"
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#include "../detail/_noise.hpp"
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#include "../geometric.hpp"
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#include "../common.hpp"
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#include "../vector_relational.hpp"
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#include "../vec2.hpp"
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#include "../vec3.hpp"
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#include "../vec4.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTC_noise extension included")
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#endif
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@@ -54,27 +65,25 @@ namespace glm
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/// @{
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/// Classic perlin noise.
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/// @see gtc_noise
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template <typename T, template<typename> class vecType>
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T perlin(
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vecType<T> const & p);
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/// @see gtc_noise
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p);
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/// Periodic perlin noise.
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/// @see gtc_noise
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template <typename T, template<typename> class vecType>
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T perlin(
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vecType<T> const & p,
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vecType<T> const & rep);
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T perlin(
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vecType<T, P> const & p,
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vecType<T, P> const & rep);
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/// Simplex noise.
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/// @see gtc_noise
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template <typename T, template<typename> class vecType>
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T simplex(
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vecType<T> const & p);
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template <typename T, precision P, template<typename, precision> class vecType>
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GLM_FUNC_DECL T simplex(
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vecType<T, P> const & p);
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/// @}
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}//namespace glm
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#include "noise.inl"
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#endif//GLM_GTC_noise
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