mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-08 09:43:22 +08:00
Updated GLM version w/ now standard radians as angles.
This commit is contained in:
@@ -1,7 +1,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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@@ -12,6 +12,10 @@
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -26,67 +30,276 @@
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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#include "../geometric.hpp"
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#include "../exponential.hpp"
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#include <cstdlib>
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#include <ctime>
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#include <cassert>
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namespace glm{
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namespace detail
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{
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template <typename T, precision P, template <class, precision> class vecType>
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struct compute_rand
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{
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GLM_FUNC_QUALIFIER static vecType<T, P> call();
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};
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template <precision P>
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struct compute_rand<uint8, P, tvec1>
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{
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GLM_FUNC_QUALIFIER static tvec1<uint8, P> call()
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{
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return tvec1<uint8, P>(
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std::rand() % std::numeric_limits<uint8>::max());
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}
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};
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template <precision P>
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struct compute_rand<uint8, P, tvec2>
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{
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GLM_FUNC_QUALIFIER static tvec2<uint8, P> call()
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{
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return tvec2<uint8, P>(
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max());
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}
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};
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template <precision P>
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struct compute_rand<uint8, P, tvec3>
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{
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GLM_FUNC_QUALIFIER static tvec3<uint8, P> call()
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{
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return tvec3<uint8, P>(
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max());
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}
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};
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template <precision P>
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struct compute_rand<uint8, P, tvec4>
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{
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GLM_FUNC_QUALIFIER static tvec4<uint8, P> call()
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{
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return tvec4<uint8, P>(
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max(),
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std::rand() % std::numeric_limits<uint8>::max());
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_rand<uint16, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint16, P> call()
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{
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return
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(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(8)) |
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(vecType<uint16, P>(compute_rand<uint8, P, vecType>::call()) << static_cast<uint16>(0));
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_rand<uint32, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint32, P> call()
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{
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return
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(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(16)) |
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(vecType<uint32, P>(compute_rand<uint16, P, vecType>::call()) << static_cast<uint32>(0));
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_rand<uint64, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint64, P> call()
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{
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return
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(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(32)) |
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(vecType<uint64, P>(compute_rand<uint32, P, vecType>::call()) << static_cast<uint64>(0));
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}
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};
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template <typename T, precision P, template <class, precision> class vecType>
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struct compute_linearRand
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{
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template <typename T>
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GLM_FUNC_QUALIFIER T operator() (T const & Min, T const & Max) const;
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/*
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{
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GLM_STATIC_ASSERT(0, "'linearRand' invalid template parameter type. GLM_GTC_random only supports floating-point template types.");
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return Min;
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}
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*/
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GLM_FUNC_QUALIFIER static vecType<T, P> call(vecType<T, P> const & Min, vecType<T, P> const & Max);
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};
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template <>
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GLM_FUNC_QUALIFIER half compute_linearRand::operator()<half> (half const & Min, half const & Max) const
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{
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return half(float(std::rand()) / float(RAND_MAX) * (float(Max) - float(Min)) + float(Min));
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}
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template <>
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GLM_FUNC_QUALIFIER float compute_linearRand::operator()<float> (float const & Min, float const & Max) const
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<int8, P, vecType>
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{
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return float(std::rand()) / float(RAND_MAX) * (Max - Min) + Min;
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}
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GLM_FUNC_QUALIFIER static vecType<int8, P> call(vecType<int8, P> const & Min, vecType<int8, P> const & Max)
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{
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return (vecType<int8, P>(compute_rand<uint8, P, vecType>::call() % vecType<uint8, P>(Max + static_cast<int8>(1) - Min))) + Min;
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}
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};
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template <>
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GLM_FUNC_QUALIFIER double compute_linearRand::operator()<double> (double const & Min, double const & Max) const
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<uint8, P, vecType>
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{
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return double(std::rand()) / double(RAND_MAX) * (Max - Min) + Min;
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}
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template <>
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GLM_FUNC_QUALIFIER long double compute_linearRand::operator()<long double> (long double const & Min, long double const & Max) const
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GLM_FUNC_QUALIFIER static vecType<uint8, P> call(vecType<uint8, P> const & Min, vecType<uint8, P> const & Max)
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{
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return (compute_rand<uint8, P, vecType>::call() % (Max + static_cast<uint8>(1) - Min)) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<int16, P, vecType>
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{
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return (long double)(std::rand()) / (long double)(RAND_MAX) * (Max - Min) + Min;
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}
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GLM_FUNC_QUALIFIER static vecType<int16, P> call(vecType<int16, P> const & Min, vecType<int16, P> const & Max)
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{
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return (vecType<int16, P>(compute_rand<uint16, P, vecType>::call() % vecType<uint16, P>(Max + static_cast<int16>(1) - Min))) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<uint16, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint16, P> call(vecType<uint16, P> const & Min, vecType<uint16, P> const & Max)
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{
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return (compute_rand<uint16, P, vecType>::call() % (Max + static_cast<uint16>(1) - Min)) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<int32, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<int32, P> call(vecType<int32, P> const & Min, vecType<int32, P> const & Max)
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{
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return (vecType<int32, P>(compute_rand<uint32, P, vecType>::call() % vecType<uint32, P>(Max + static_cast<int32>(1) - Min))) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<uint32, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint32, P> call(vecType<uint32, P> const & Min, vecType<uint32, P> const & Max)
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{
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return (compute_rand<uint32, P, vecType>::call() % (Max + static_cast<uint32>(1) - Min)) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<int64, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<int64, P> call(vecType<int64, P> const & Min, vecType<int64, P> const & Max)
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{
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return (vecType<int64, P>(compute_rand<uint64, P, vecType>::call() % vecType<uint64, P>(Max + static_cast<int64>(1) - Min))) + Min;
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}
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};
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template <precision P, template <class, precision> class vecType>
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struct compute_linearRand<uint64, P, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<uint64, P> call(vecType<uint64, P> const & Min, vecType<uint64, P> const & Max)
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{
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return (compute_rand<uint64, P, vecType>::call() % (Max + static_cast<uint64>(1) - Min)) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<float, lowp, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<float, lowp> call(vecType<float, lowp> const & Min, vecType<float, lowp> const & Max)
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{
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return vecType<float, lowp>(compute_rand<uint8, lowp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint8>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<float, mediump, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<float, mediump> call(vecType<float, mediump> const & Min, vecType<float, mediump> const & Max)
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{
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return vecType<float, mediump>(compute_rand<uint16, mediump, vecType>::call()) / static_cast<float>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<float, highp, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<float, highp> call(vecType<float, highp> const & Min, vecType<float, highp> const & Max)
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{
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return vecType<float, highp>(compute_rand<uint32, highp, vecType>::call()) / static_cast<float>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<double, lowp, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<double, lowp> call(vecType<double, lowp> const & Min, vecType<double, lowp> const & Max)
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{
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return vecType<double, lowp>(compute_rand<uint16, lowp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint16>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<double, mediump, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<double, mediump> call(vecType<double, mediump> const & Min, vecType<double, mediump> const & Max)
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{
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return vecType<double, mediump>(compute_rand<uint32, mediump, vecType>::call()) / static_cast<double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<double, highp, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<double, highp> call(vecType<double, highp> const & Min, vecType<double, highp> const & Max)
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{
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return vecType<double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<long double, lowp, vecType>
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{
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GLM_FUNC_QUALIFIER static vecType<long double, lowp> call(vecType<long double, lowp> const & Min, vecType<long double, lowp> const & Max)
|
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{
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return vecType<long double, lowp>(compute_rand<uint32, lowp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint32>::max()) * (Max - Min) + Min;
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}
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};
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template <template <class, precision> class vecType>
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struct compute_linearRand<long double, mediump, vecType>
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{
|
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GLM_FUNC_QUALIFIER static vecType<long double, mediump> call(vecType<long double, mediump> const & Min, vecType<long double, mediump> const & Max)
|
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{
|
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return vecType<long double, mediump>(compute_rand<uint64, mediump, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
|
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}
|
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};
|
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|
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template <template <class, precision> class vecType>
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struct compute_linearRand<long double, highp, vecType>
|
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{
|
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GLM_FUNC_QUALIFIER static vecType<long double, highp> call(vecType<long double, highp> const & Min, vecType<long double, highp> const & Max)
|
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{
|
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return vecType<long double, highp>(compute_rand<uint64, highp, vecType>::call()) / static_cast<long double>(std::numeric_limits<uint64>::max()) * (Max - Min) + Min;
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}
|
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};
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}//namespace detail
|
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|
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template <typename genType>
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GLM_FUNC_QUALIFIER genType linearRand
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(
|
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genType const & Min,
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genType const & Max
|
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)
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template <typename genType>
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GLM_FUNC_QUALIFIER genType linearRand(genType Min, genType Max)
|
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{
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return detail::compute_linearRand()(Min, Max);
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return detail::compute_linearRand<genType, highp, tvec1>::call(
|
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tvec1<genType, highp>(Min),
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tvec1<genType, highp>(Max)).x;
|
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}
|
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|
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VECTORIZE_VEC_VEC(linearRand)
|
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template <typename T, precision P, template <typename, precision> class vecType>
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GLM_FUNC_QUALIFIER vecType<T, P> linearRand(vecType<T, P> const & Min, vecType<T, P> const & Max)
|
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{
|
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return detail::compute_linearRand<T, P, vecType>::call(Min, Max);
|
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}
|
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|
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template <typename genType>
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GLM_FUNC_QUALIFIER genType gaussRand
|
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(
|
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genType const & Mean,
|
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genType const & Deviation
|
||||
)
|
||||
template <typename genType>
|
||||
GLM_FUNC_QUALIFIER genType gaussRand(genType Mean, genType Deviation)
|
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{
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genType w, x1, x2;
|
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|
||||
@@ -101,20 +314,23 @@ namespace detail
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return x2 * Deviation * Deviation * sqrt((genType(-2) * log(w)) / w) + Mean;
|
||||
}
|
||||
|
||||
VECTORIZE_VEC_VEC(gaussRand)
|
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template <typename T, precision P, template <typename, precision> class vecType>
|
||||
GLM_FUNC_QUALIFIER vecType<T, P> gaussRand(vecType<T, P> const & Mean, vecType<T, P> const & Deviation)
|
||||
{
|
||||
return detail::functor2<T, P, vecType>::call(gaussRand, Mean, Deviation);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> diskRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
GLM_FUNC_QUALIFIER tvec2<T, defaultp> diskRand(T Radius)
|
||||
{
|
||||
detail::tvec2<T> Result(T(0));
|
||||
tvec2<T, defaultp> Result(T(0));
|
||||
T LenRadius(T(0));
|
||||
|
||||
do
|
||||
{
|
||||
Result = linearRand(detail::tvec2<T>(-Radius), detail::tvec2<T>(Radius));
|
||||
Result = linearRand(
|
||||
tvec2<T, defaultp>(-Radius),
|
||||
tvec2<T, defaultp>(Radius));
|
||||
LenRadius = length(Result);
|
||||
}
|
||||
while(LenRadius > Radius);
|
||||
@@ -123,17 +339,16 @@ namespace detail
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> ballRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
GLM_FUNC_QUALIFIER tvec3<T, defaultp> ballRand(T Radius)
|
||||
{
|
||||
detail::tvec3<T> Result(T(0));
|
||||
tvec3<T, defaultp> Result(T(0));
|
||||
T LenRadius(T(0));
|
||||
|
||||
do
|
||||
{
|
||||
Result = linearRand(detail::tvec3<T>(-Radius), detail::tvec3<T>(Radius));
|
||||
Result = linearRand(
|
||||
tvec3<T, defaultp>(-Radius),
|
||||
tvec3<T, defaultp>(Radius));
|
||||
LenRadius = length(Result);
|
||||
}
|
||||
while(LenRadius > Radius);
|
||||
@@ -141,21 +356,15 @@ namespace detail
|
||||
return Result;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec2<T> circularRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER tvec2<T, defaultp> circularRand(T Radius)
|
||||
{
|
||||
T a = linearRand(T(0), T(6.283185307179586476925286766559f));
|
||||
return detail::tvec2<T>(cos(a), sin(a)) * Radius;
|
||||
return tvec2<T, defaultp>(cos(a), sin(a)) * Radius;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER detail::tvec3<T> sphericalRand
|
||||
(
|
||||
T const & Radius
|
||||
)
|
||||
template <typename T>
|
||||
GLM_FUNC_QUALIFIER tvec3<T, defaultp> sphericalRand(T Radius)
|
||||
{
|
||||
T z = linearRand(T(-1), T(1));
|
||||
T a = linearRand(T(0), T(6.283185307179586476925286766559f));
|
||||
@@ -165,6 +374,6 @@ namespace detail
|
||||
T x = r * cos(a);
|
||||
T y = r * sin(a);
|
||||
|
||||
return detail::tvec3<T>(x, y, z) * Radius;
|
||||
return tvec3<T, defaultp>(x, y, z) * Radius;
|
||||
}
|
||||
}//namespace glm
|
||||
|
||||
Reference in New Issue
Block a user