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Updated GLM version w/ now standard radians as angles.
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@@ -1,56 +1,90 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_compatibility
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/// @file glm/gtx/compatibility.inl
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/// @date 2007-01-24 / 2011-06-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2007-03-16
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// Updated : 2008-10-24
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// Licence : This source is under MIT License
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// File : glm/gtx/compatibility.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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#include <limits>
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namespace glm
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{
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// isfinite
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template <typename genType>
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template <typename genType>
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GLM_FUNC_QUALIFIER bool isfinite(
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genType const & x)
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{
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# if(GLM_COMPILER & GLM_COMPILER_VC)
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return _finite(x);
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# elif(GLM_COMPILER & GLM_COMPILER_GCC)
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# if(GLM_PLATFORM & GLM_PLATFORM_ANDROID)
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return _isfinite(x) != 0;
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# else
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return std::isfinite(x) != 0;
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# endif
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# else
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# if GLM_HAS_CXX11_STL
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return std::isfinite(x) != 0;
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# elif GLM_COMPILER & GLM_COMPILER_VC
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return _finite(x);
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# elif GLM_COMPILER & GLM_COMPILER_GCC && GLM_PLATFORM & GLM_PLATFORM_ANDROID
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return _isfinite(x) != 0;
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# else
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if (std::numeric_limits<genType>::is_integer || std::denorm_absent == std::numeric_limits<genType>::has_denorm)
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return std::numeric_limits<genType>::min() <= x && std::numeric_limits<genType>::max() >= x;
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else
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return -std::numeric_limits<genType>::max() <= x && std::numeric_limits<genType>::max() >= x;
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# endif
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec2<bool> isfinite(
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detail::tvec2<valType> const & x)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec1<bool, P> isfinite(
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tvec1<T, P> const & x)
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{
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return detail::tvec2<bool>(
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return tvec1<bool, P>(
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isfinite(x.x));
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}
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec2<bool, P> isfinite(
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tvec2<T, P> const & x)
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{
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return tvec2<bool, P>(
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isfinite(x.x),
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isfinite(x.y));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec3<bool> isfinite(
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detail::tvec3<valType> const & x)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<bool, P> isfinite(
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tvec3<T, P> const & x)
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{
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return detail::tvec3<bool>(
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return tvec3<bool, P>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z));
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tvec4<bool> isfinite(
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detail::tvec4<valType> const & x)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec4<bool, P> isfinite(
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tvec4<T, P> const & x)
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{
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return detail::tvec4<bool>(
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return tvec4<bool, P>(
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isfinite(x.x),
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isfinite(x.y),
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isfinite(x.z),
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