Updated GLM version w/ now standard radians as angles.

This commit is contained in:
J. de Vries
2016-05-11 20:04:52 +02:00
parent 336df22af5
commit a4c2bb2498
321 changed files with 42426 additions and 35972 deletions

View File

@@ -1,7 +1,7 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
@@ -12,6 +12,10 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -36,14 +40,17 @@
/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_intersect
#define GLM_GTX_intersect GLM_VERSION
#pragma once
// Dependency:
#include <cfloat>
#include <limits>
#include "../glm.hpp"
#include "../geometric.hpp"
#include "../gtx/closest_point.hpp"
#include "../gtx/vector_query.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
@@ -52,10 +59,19 @@ namespace glm
/// @addtogroup gtx_intersect
/// @{
//! Compute the intersection of a ray and a plane.
//! Ray direction and plane normal must be unit length.
//! From GLM_GTX_intersect extension.
template <typename genType>
GLM_FUNC_DECL bool intersectRayPlane(
genType const & orig, genType const & dir,
genType const & planeOrig, genType const & planeNormal,
typename genType::value_type & intersectionDistance);
//! Compute the intersection of a ray and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRayTriangle(
GLM_FUNC_DECL bool intersectRayTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & baryPosition);
@@ -63,7 +79,7 @@ namespace glm
//! Compute the intersection of a line and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectLineTriangle(
GLM_FUNC_DECL bool intersectLineTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & position);
@@ -72,15 +88,15 @@ namespace glm
//! The ray direction vector is unit length.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRaySphere(
GLM_FUNC_DECL bool intersectRaySphere(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
typename genType::value_type & intersectionDistance);
//! Compute the intersection of a ray and a sphere.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRaySphere(
GLM_FUNC_DECL bool intersectRaySphere(
genType const & rayStarting, genType const & rayNormalizedDirection,
genType const & sphereCenter, const typename genType::value_type sphereRadius,
genType & intersectionPosition, genType & intersectionNormal);
@@ -88,7 +104,7 @@ namespace glm
//! Compute the intersection of a line and a sphere.
//! From GLM_GTX_intersect extension
template <typename genType>
bool intersectLineSphere(
GLM_FUNC_DECL bool intersectLineSphere(
genType const & point0, genType const & point1,
genType const & sphereCenter, typename genType::value_type sphereRadius,
genType & intersectionPosition1, genType & intersectionNormal1,
@@ -98,5 +114,3 @@ namespace glm
}//namespace glm
#include "intersect.inl"
#endif//GLM_GTX_intersect