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https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-07 09:13:22 +08:00
Updated GLM version w/ now standard radians as angles.
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@@ -1,7 +1,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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@@ -12,6 +12,10 @@
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -36,14 +40,17 @@
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/// <glm/gtx/intersect.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_intersect
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#define GLM_GTX_intersect GLM_VERSION
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#pragma once
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// Dependency:
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#include <cfloat>
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#include <limits>
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#include "../glm.hpp"
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#include "../geometric.hpp"
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#include "../gtx/closest_point.hpp"
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#include "../gtx/vector_query.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_closest_point extension included")
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#endif
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@@ -52,10 +59,19 @@ namespace glm
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/// @addtogroup gtx_intersect
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/// @{
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//! Compute the intersection of a ray and a plane.
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//! Ray direction and plane normal must be unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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GLM_FUNC_DECL bool intersectRayPlane(
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genType const & orig, genType const & dir,
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genType const & planeOrig, genType const & planeNormal,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRayTriangle(
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GLM_FUNC_DECL bool intersectRayTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & baryPosition);
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@@ -63,7 +79,7 @@ namespace glm
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//! Compute the intersection of a line and a triangle.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectLineTriangle(
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GLM_FUNC_DECL bool intersectLineTriangle(
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genType const & orig, genType const & dir,
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genType const & vert0, genType const & vert1, genType const & vert2,
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genType & position);
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@@ -72,15 +88,15 @@ namespace glm
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//! The ray direction vector is unit length.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRaySphere(
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GLM_FUNC_DECL bool intersectRaySphere(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadiusSquered,
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genType const & sphereCenter, typename genType::value_type const sphereRadiusSquered,
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typename genType::value_type & intersectionDistance);
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//! Compute the intersection of a ray and a sphere.
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//! From GLM_GTX_intersect extension.
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template <typename genType>
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bool intersectRaySphere(
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GLM_FUNC_DECL bool intersectRaySphere(
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genType const & rayStarting, genType const & rayNormalizedDirection,
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genType const & sphereCenter, const typename genType::value_type sphereRadius,
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genType & intersectionPosition, genType & intersectionNormal);
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@@ -88,7 +104,7 @@ namespace glm
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//! Compute the intersection of a line and a sphere.
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//! From GLM_GTX_intersect extension
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template <typename genType>
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bool intersectLineSphere(
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GLM_FUNC_DECL bool intersectLineSphere(
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genType const & point0, genType const & point1,
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genType const & sphereCenter, typename genType::value_type sphereRadius,
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genType & intersectionPosition1, genType & intersectionNormal1,
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@@ -98,5 +114,3 @@ namespace glm
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}//namespace glm
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#include "intersect.inl"
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#endif//GLM_GTX_intersect
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