Updated GLM version w/ now standard radians as angles.

This commit is contained in:
J. de Vries
2016-05-11 20:04:52 +02:00
parent 336df22af5
commit a4c2bb2498
321 changed files with 42426 additions and 35972 deletions

View File

@@ -1,41 +1,67 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2011-03-05
// Updated : 2011-03-05
// Licence : This source is under MIT License
// File : glm/gtx/matrix_interpolation.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_matrix_interpolation
/// @file glm/gtx/matrix_interpolation.hpp
/// @date 2011-03-05 / 2011-03-05
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T>
template <typename T, precision P>
GLM_FUNC_QUALIFIER void axisAngle
(
detail::tmat4x4<T> const & mat,
detail::tvec3<T> & axis,
tmat4x4<T, P> const & mat,
tvec3<T, P> & axis,
T & angle
)
{
T epsilon = (T)0.01;
T epsilon2 = (T)0.1;
if ((fabs(mat[1][0] - mat[0][1]) < epsilon) && (fabs(mat[2][0] - mat[0][2]) < epsilon) && (fabs(mat[2][1] - mat[1][2]) < epsilon)) {
if ((fabs(mat[1][0] + mat[0][1]) < epsilon2) && (fabs(mat[2][0] + mat[0][2]) < epsilon2) && (fabs(mat[2][1] + mat[1][2]) < epsilon2) && (fabs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2)) {
if((abs(mat[1][0] - mat[0][1]) < epsilon) && (abs(mat[2][0] - mat[0][2]) < epsilon) && (abs(mat[2][1] - mat[1][2]) < epsilon))
{
if ((abs(mat[1][0] + mat[0][1]) < epsilon2) && (abs(mat[2][0] + mat[0][2]) < epsilon2) && (abs(mat[2][1] + mat[1][2]) < epsilon2) && (abs(mat[0][0] + mat[1][1] + mat[2][2] - (T)3.0) < epsilon2))
{
angle = (T)0.0;
axis.x = (T)1.0;
axis.y = (T)0.0;
axis.z = (T)0.0;
return;
}
angle = T(3.1415926535897932384626433832795);
angle = static_cast<T>(3.1415926535897932384626433832795);
T xx = (mat[0][0] + (T)1.0) / (T)2.0;
T yy = (mat[1][1] + (T)1.0) / (T)2.0;
T zz = (mat[2][2] + (T)1.0) / (T)2.0;
T xy = (mat[1][0] + mat[0][1]) / (T)4.0;
T xz = (mat[2][0] + mat[0][2]) / (T)4.0;
T yz = (mat[2][1] + mat[1][2]) / (T)4.0;
if ((xx > yy) && (xx > zz)) {
if((xx > yy) && (xx > zz))
{
if (xx < epsilon) {
axis.x = (T)0.0;
axis.y = (T)0.7071;
@@ -45,7 +71,9 @@ namespace glm
axis.y = xy / axis.x;
axis.z = xz / axis.x;
}
} else if (yy > zz) {
}
else if (yy > zz)
{
if (yy < epsilon) {
axis.x = (T)0.7071;
axis.y = (T)0.0;
@@ -55,7 +83,9 @@ namespace glm
axis.x = xy / axis.y;
axis.z = yz / axis.y;
}
} else {
}
else
{
if (zz < epsilon) {
axis.x = (T)0.7071;
axis.y = (T)0.7071;
@@ -77,19 +107,19 @@ namespace glm
axis.z = (mat[0][1] - mat[1][0]) / s;
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> axisAngleMatrix
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> axisAngleMatrix
(
detail::tvec3<T> const & axis,
tvec3<T, P> const & axis,
T const angle
)
{
T c = cos(angle);
T s = sin(angle);
T t = T(1) - c;
detail::tvec3<T> n = normalize(axis);
T t = static_cast<T>(1) - c;
tvec3<T, P> n = normalize(axis);
return detail::tmat4x4<T>(
return tmat4x4<T, P>(
t * n.x * n.x + c, t * n.x * n.y + n.z * s, t * n.x * n.z - n.y * s, T(0),
t * n.x * n.y - n.z * s, t * n.y * n.y + c, t * n.y * n.z + n.x * s, T(0),
t * n.x * n.z + n.y * s, t * n.y * n.z - n.x * s, t * n.z * n.z + c, T(0),
@@ -97,11 +127,13 @@ namespace glm
);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> extractMatrixRotation(
detail::tmat4x4<T> const & mat)
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> extractMatrixRotation
(
tmat4x4<T, P> const & mat
)
{
return detail::tmat4x4<T>(
return tmat4x4<T, P>(
mat[0][0], mat[0][1], mat[0][2], 0.0,
mat[1][0], mat[1][1], mat[1][2], 0.0,
mat[2][0], mat[2][1], mat[2][2], 0.0,
@@ -109,20 +141,20 @@ namespace glm
);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> interpolate
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> interpolate
(
detail::tmat4x4<T> const & m1,
detail::tmat4x4<T> const & m2,
tmat4x4<T, P> const & m1,
tmat4x4<T, P> const & m2,
T const delta
)
{
detail::tmat4x4<T> m1rot = extractMatrixRotation(m1);
detail::tmat4x4<T> dltRotation = m2 * transpose(m1rot);
detail::tvec3<T> dltAxis;
tmat4x4<T, P> m1rot = extractMatrixRotation(m1);
tmat4x4<T, P> dltRotation = m2 * transpose(m1rot);
tvec3<T, P> dltAxis;
T dltAngle;
axisAngle(dltRotation, dltAxis, dltAngle);
detail::tmat4x4<T> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
tmat4x4<T, P> out = axisAngleMatrix(dltAxis, dltAngle * delta) * m1rot;
out[3][0] = m1[3][0] + delta * (m2[3][0] - m1[3][0]);
out[3][1] = m1[3][1] + delta * (m2[3][1] - m1[3][1]);
out[3][2] = m1[3][2] + delta * (m2[3][2] - m1[3][2]);