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Updated GLM version w/ now standard radians as angles.
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@@ -1,29 +1,49 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2005-12-21
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// Licence : This source is under MIT License
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// File : glm/gtx/orthonormalize.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_orthonormalize
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/// @file glm/gtx/orthonormalize.inl
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> orthonormalize
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(
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const detail::tmat3x3<T>& m
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)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> orthonormalize(tmat3x3<T, P> const & m)
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{
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detail::tmat3x3<T> r = m;
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tmat3x3<T, P> r = m;
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r[0] = normalize(r[0]);
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float d0 = dot(r[0], r[1]);
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T d0 = dot(r[0], r[1]);
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r[1] -= r[0] * d0;
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r[1] = normalize(r[1]);
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float d1 = dot(r[1], r[2]);
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T d1 = dot(r[1], r[2]);
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d0 = dot(r[0], r[2]);
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r[2] -= r[0] * d0 + r[1] * d1;
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r[2] = normalize(r[2]);
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@@ -31,12 +51,8 @@ namespace glm
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return r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tvec3<T> orthonormalize
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(
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const detail::tvec3<T>& x,
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const detail::tvec3<T>& y
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)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tvec3<T, P> orthonormalize(tvec3<T, P> const & x, tvec3<T, P> const & y)
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{
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return normalize(x - y * dot(y, x));
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}
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