Updated GLM version w/ now standard radians as angles.

This commit is contained in:
J. de Vries
2016-05-11 20:04:52 +02:00
parent 336df22af5
commit a4c2bb2498
321 changed files with 42426 additions and 35972 deletions

View File

@@ -1,7 +1,7 @@
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
@@ -12,6 +12,10 @@
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
@@ -36,14 +40,15 @@
/// <glm/gtx/quaternion.hpp> need to be included to use these functionalities.
///////////////////////////////////////////////////////////////////////////////////
#ifndef GLM_GTX_quaternion
#define GLM_GTX_quaternion GLM_VERSION
#pragma once
// Dependency:
#include "../glm.hpp"
#include "../gtc/constants.hpp"
#include "../gtc/quaternion.hpp"
#include "../gtx/norm.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
# pragma message("GLM: GLM_GTX_quaternion extension included")
#endif
@@ -52,144 +57,158 @@ namespace glm
/// @addtogroup gtx_quaternion
/// @{
//! Compute a cross product between a quaternion and a vector.
//! Compute a cross product between a quaternion and a vector.
///
/// @see gtx_quaternion
template <typename valType>
detail::tvec3<valType> cross(
detail::tquat<valType> const & q,
detail::tvec3<valType> const & v);
template<typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> cross(
tquat<T, P> const & q,
tvec3<T, P> const & v);
//! Compute a cross product between a vector and a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tvec3<valType> cross(
detail::tvec3<valType> const & v,
detail::tquat<valType> const & q);
template<typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> cross(
tvec3<T, P> const & v,
tquat<T, P> const & q);
//! Compute a point on a path according squad equation.
//! q1 and q2 are control points; s1 and s2 are intermediate control points.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> squad(
detail::tquat<valType> const & q1,
detail::tquat<valType> const & q2,
detail::tquat<valType> const & s1,
detail::tquat<valType> const & s2,
valType const & h);
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> squad(
tquat<T, P> const & q1,
tquat<T, P> const & q2,
tquat<T, P> const & s1,
tquat<T, P> const & s2,
T const & h);
//! Returns an intermediate control point for squad interpolation.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> intermediate(
detail::tquat<valType> const & prev,
detail::tquat<valType> const & curr,
detail::tquat<valType> const & next);
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> intermediate(
tquat<T, P> const & prev,
tquat<T, P> const & curr,
tquat<T, P> const & next);
//! Returns a exp of a quaternion.
//! Returns a exp of a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> exp(
detail::tquat<valType> const & q);
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> exp(
tquat<T, P> const & q);
//! Returns a log of a quaternion.
//! Returns a log of a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> log(
detail::tquat<valType> const & q);
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> log(
tquat<T, P> const & q);
/// Returns x raised to the y power.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> pow(
detail::tquat<valType> const & x,
valType const & y);
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> pow(
tquat<T, P> const & x,
T const & y);
//! Returns quarternion square root.
///
/// @see gtx_quaternion
//template <typename valType>
//detail::tquat<valType> sqrt(
// detail::tquat<valType> const & q);
//template<typename T, precision P>
//tquat<T, P> sqrt(
// tquat<T, P> const & q);
//! Rotates a 3 components vector by a quaternion.
//! Rotates a 3 components vector by a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tvec3<valType> rotate(
detail::tquat<valType> const & q,
detail::tvec3<valType> const & v);
template<typename T, precision P>
GLM_FUNC_DECL tvec3<T, P> rotate(
tquat<T, P> const & q,
tvec3<T, P> const & v);
/// Rotates a 4 components vector by a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tvec4<valType> rotate(
detail::tquat<valType> const & q,
detail::tvec4<valType> const & v);
template<typename T, precision P>
GLM_FUNC_DECL tvec4<T, P> rotate(
tquat<T, P> const & q,
tvec4<T, P> const & v);
/// Extract the real component of a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
valType extractRealComponent(
detail::tquat<valType> const & q);
template<typename T, precision P>
GLM_FUNC_DECL T extractRealComponent(
tquat<T, P> const & q);
/// Converts a quaternion to a 3 * 3 matrix.
/// Converts a quaternion to a 3 * 3 matrix.
///
/// @see gtx_quaternion
template <typename valType>
detail::tmat3x3<valType> toMat3(
detail::tquat<valType> const & x){return mat3_cast(x);}
template<typename T, precision P>
GLM_FUNC_DECL tmat3x3<T, P> toMat3(
tquat<T, P> const & x){return mat3_cast(x);}
/// Converts a quaternion to a 4 * 4 matrix.
/// Converts a quaternion to a 4 * 4 matrix.
///
/// @see gtx_quaternion
template <typename valType>
detail::tmat4x4<valType> toMat4(
detail::tquat<valType> const & x){return mat4_cast(x);}
template<typename T, precision P>
GLM_FUNC_DECL tmat4x4<T, P> toMat4(
tquat<T, P> const & x){return mat4_cast(x);}
/// Converts a 3 * 3 matrix to a quaternion.
/// Converts a 3 * 3 matrix to a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> toQuat(
detail::tmat3x3<valType> const & x){return quat_cast(x);}
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> toQuat(
tmat3x3<T, P> const & x){return quat_cast(x);}
/// Converts a 4 * 4 matrix to a quaternion.
/// Converts a 4 * 4 matrix to a quaternion.
///
/// @see gtx_quaternion
template <typename valType>
detail::tquat<valType> toQuat(
detail::tmat4x4<valType> const & x){return quat_cast(x);}
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> toQuat(
tmat4x4<T, P> const & x){return quat_cast(x);}
/// Quaternion interpolation using the rotation short path.
/// Quaternion interpolation using the rotation short path.
///
/// @see gtx_quaternion
template <typename T>
detail::tquat<T> shortMix(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> shortMix(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a);
/// Quaternion normalized linear interpolation.
/// Quaternion normalized linear interpolation.
///
/// @see gtx_quaternion
template <typename T>
detail::tquat<T> fastMix(
detail::tquat<T> const & x,
detail::tquat<T> const & y,
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> fastMix(
tquat<T, P> const & x,
tquat<T, P> const & y,
T const & a);
/// Compute the rotation between two vectors.
/// param orig vector, needs to be normalized
/// param dest vector, needs to be normalized
///
/// @see gtx_quaternion
template<typename T, precision P>
GLM_FUNC_DECL tquat<T, P> rotation(
tvec3<T, P> const & orig,
tvec3<T, P> const & dest);
/// Returns the squared length of x.
///
/// @see gtx_quaternion
template<typename T, precision P>
GLM_FUNC_DECL T length2(tquat<T, P> const & q);
/// @}
}//namespace glm
#include "quaternion.inl"
#endif//GLM_GTX_quaternion