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Updated GLM version w/ now standard radians as angles.
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includes/glm/gtx/rotate_normalized_axis.hpp
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93
includes/glm/gtx/rotate_normalized_axis.hpp
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2012 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_rotate_normalized_axis
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/// @file glm/gtx/rotate_normalized_axis.hpp
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/// @date 2012-12-13 / 2012-12-13
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/// @author Christophe Riccio
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///
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/// @see core (dependence)
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/// @see gtc_matrix_transform
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/// @see gtc_quaternion
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///
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/// @defgroup gtx_rotate_normalized_axis GLM_GTX_rotate_normalized_axis
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/// @ingroup gtx
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///
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/// @brief Quaternions and matrices rotations around normalized axis.
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///
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/// <glm/gtx/rotate_normalized_axis.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/epsilon.hpp"
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#include "../gtc/quaternion.hpp"
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_rotate_normalized_axis extension included")
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#endif
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namespace glm
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{
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/// @addtogroup gtx_rotate_normalized_axis
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/// @{
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/// Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
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///
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/// @param m Input matrix multiplied by this rotation matrix.
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/// @param angle Rotation angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Rotation axis, must be normalized.
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/// @tparam T Value type used to build the matrix. Currently supported: half (not recommanded), float or double.
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///
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/// @see gtx_rotate_normalized_axis
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/// @see - rotate(T angle, T x, T y, T z)
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/// @see - rotate(tmat4x4<T, P> const & m, T angle, T x, T y, T z)
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/// @see - rotate(T angle, tvec3<T, P> const & v)
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> rotateNormalizedAxis(
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tmat4x4<T, P> const & m,
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T const & angle,
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tvec3<T, P> const & axis);
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/// Rotates a quaternion from a vector of 3 components normalized axis and an angle.
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///
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/// @param q Source orientation
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/// @param angle Angle expressed in radians if GLM_FORCE_RADIANS is define or degrees otherwise.
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/// @param axis Normalized axis of the rotation, must be normalized.
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///
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/// @see gtx_rotate_normalized_axis
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template <typename T, precision P>
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GLM_FUNC_DECL tquat<T, P> rotateNormalizedAxis(
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tquat<T, P> const & q,
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T const & angle,
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tvec3<T, P> const & axis);
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/// @}
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}//namespace glm
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#include "rotate_normalized_axis.inl"
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