mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-07 17:23:22 +08:00
Updated GLM version w/ now standard radians as angles.
This commit is contained in:
@@ -1,17 +1,21 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -29,14 +33,13 @@
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///
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/// @defgroup gtx_simd_vec4 GLM_GTX_simd_vec4
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/// @ingroup gtx
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///
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///
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/// @brief SIMD implementation of vec4 type.
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///
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///
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/// <glm/gtx/simd_vec4.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_simd_vec4
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#define GLM_GTX_simd_vec4 GLM_VERSION
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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@@ -44,23 +47,43 @@
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#if(GLM_ARCH != GLM_ARCH_PURE)
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#if(GLM_ARCH & GLM_ARCH_SSE2)
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# include "../core/intrinsic_common.hpp"
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# include "../core/intrinsic_geometric.hpp"
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# include "../detail/intrinsic_common.hpp"
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# include "../detail/intrinsic_geometric.hpp"
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# include "../detail/intrinsic_integer.hpp"
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#else
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# error "GLM: GLM_GTX_simd_vec4 requires compiler support of SSE2 through intrinsics"
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#endif
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_simd_vec4 extension included")
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#endif
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// Warning silencer for nameless struct/union.
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#if (GLM_COMPILER & GLM_COMPILER_VC)
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# pragma warning(push)
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# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
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# pragma warning(push)
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# pragma warning(disable:4201) // warning C4201: nonstandard extension used : nameless struct/union
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#endif
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namespace glm
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{
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enum comp
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{
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X = 0,
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R = 0,
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S = 0,
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Y = 1,
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G = 1,
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T = 1,
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Z = 2,
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B = 2,
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P = 2,
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W = 3,
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A = 3,
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Q = 3
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};
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}//namespace glm
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namespace glm{
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namespace detail
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@@ -69,30 +92,34 @@ namespace detail
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/// \ingroup gtx_simd_vec4
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GLM_ALIGNED_STRUCT(16) fvec4SIMD
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{
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enum ctor{null};
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typedef __m128 value_type;
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typedef float value_type;
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typedef std::size_t size_type;
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static size_type value_size();
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typedef fvec4SIMD type;
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typedef tvec4<bool> bool_type;
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typedef tvec4<float, defaultp> pure_type;
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typedef tvec4<bool, highp> bool_type;
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# ifdef GLM_META_PROG_HELPERS
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static GLM_RELAXED_CONSTEXPR length_t components = 4;
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static GLM_RELAXED_CONSTEXPR precision prec = defaultp;
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# endif//GLM_META_PROG_HELPERS
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#ifdef GLM_SIMD_ENABLE_XYZW_UNION
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union
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{
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__m128 Data;
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struct {float x, y, z, w;};
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};
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union
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{
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__m128 Data;
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struct {float x, y, z, w;};
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};
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#else
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__m128 Data;
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__m128 Data;
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#endif
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//////////////////////////////////////
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// Implicit basic constructors
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fvec4SIMD();
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fvec4SIMD() GLM_DEFAULT_CTOR;
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fvec4SIMD(fvec4SIMD const & v) GLM_DEFAULT;
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fvec4SIMD(__m128 const & Data);
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fvec4SIMD(fvec4SIMD const & v);
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//////////////////////////////////////
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// Explicit basic constructors
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@@ -102,15 +129,15 @@ namespace detail
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explicit fvec4SIMD(
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float const & s);
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explicit fvec4SIMD(
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float const & x,
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float const & y,
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float const & z,
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float const & x,
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float const & y,
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float const & z,
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float const & w);
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explicit fvec4SIMD(
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tvec4<float> const & v);
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vec4 const & v);
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////////////////////////////////////////
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//// Convertion vector constructors
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//// Conversion vector constructors
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fvec4SIMD(vec2 const & v, float const & s1, float const & s2);
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fvec4SIMD(float const & s1, vec2 const & v, float const & s2);
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@@ -123,7 +150,7 @@ namespace detail
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//////////////////////////////////////
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// Unary arithmetic operators
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fvec4SIMD& operator= (fvec4SIMD const & v);
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fvec4SIMD& operator= (fvec4SIMD const & v) GLM_DEFAULT;
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fvec4SIMD& operator+=(fvec4SIMD const & v);
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fvec4SIMD& operator-=(fvec4SIMD const & v);
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fvec4SIMD& operator*=(fvec4SIMD const & v);
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@@ -159,62 +186,67 @@ namespace detail
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/// @{
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//! Convert a simdVec4 to a vec4.
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//! (From GLM_GTX_simd_vec4 extension)
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detail::tvec4<float> vec4_cast(
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/// @see gtx_simd_vec4
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vec4 vec4_cast(
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detail::fvec4SIMD const & x);
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//! Returns x if x >= 0; otherwise, it returns -x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns x if x >= 0; otherwise, it returns -x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD abs(detail::fvec4SIMD const & x);
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns 1.0 if x > 0, 0.0 if x = 0, or -1.0 if x < 0.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD sign(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer that is less then or equal to x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD floor(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x
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//! whose absolute value is not larger than the absolute value of x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD trunc(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer to x.
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//! The fraction 0.5 will round in a direction chosen by the
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//! implementation, presumably the direction that is fastest.
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//! This includes the possibility that round(x) returns the
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//! same value as roundEven(x) for all values of x.
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD round(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer to x.
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//! A fractional part of 0.5 will round toward the nearest even
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! integer. (Both 3.5 and 4.5 for x will return 4.0.)
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///
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/// @see gtx_simd_vec4
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//detail::fvec4SIMD roundEven(detail::fvec4SIMD const & x);
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//! Returns a value equal to the nearest integer
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//! that is greater than or equal to x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//! Returns a value equal to the nearest integer
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//! that is greater than or equal to x.
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/// @see gtx_simd_vec4
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detail::fvec4SIMD ceil(detail::fvec4SIMD const & x);
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//! Return x - floor(x).
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD fract(detail::fvec4SIMD const & x);
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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//! Modulus. Returns x - y * floor(x / y)
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//! Modulus. Returns x - y * floor(x / y)
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//! for each component in x using the floating point value y.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD mod(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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float const & y);
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//! Returns the fractional part of x and sets i to the integer
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@@ -223,48 +255,51 @@ namespace detail
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//! sign as x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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//detail::fvec4SIMD modf(
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// detail::fvec4SIMD const & x,
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// detail::fvec4SIMD const & x,
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// detail::fvec4SIMD & i);
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//! Returns y if y < x; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD min(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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detail::fvec4SIMD min(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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float const & y);
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//! Returns y if x < y; otherwise, it returns x.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD max(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & y);
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detail::fvec4SIMD max(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & x,
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float const & y);
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//! Returns min(max(x, minVal), maxVal) for each component in x
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//! Returns min(max(x, minVal), maxVal) for each component in x
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//! using the floating-point values minVal and maxVal.
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//! (From GLM_GTX_simd_vec4 extension, common function)
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///
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/// @see gtx_simd_vec4
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detail::fvec4SIMD clamp(
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & minVal,
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detail::fvec4SIMD const & maxVal);
|
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detail::fvec4SIMD const & x,
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detail::fvec4SIMD const & minVal,
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detail::fvec4SIMD const & maxVal);
|
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detail::fvec4SIMD clamp(
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detail::fvec4SIMD const & x,
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float const & minVal,
|
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float const & maxVal);
|
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detail::fvec4SIMD const & x,
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float const & minVal,
|
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float const & maxVal);
|
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|
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//! \return If genTypeU is a floating scalar or vector:
|
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//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
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//! x and y using the floating-point value a.
|
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//! \return If genTypeU is a floating scalar or vector:
|
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//! Returns x * (1.0 - a) + y * a, i.e., the linear blend of
|
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//! x and y using the floating-point value a.
|
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//! The value for a is not restricted to the range [0, 1].
|
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//!
|
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//! \return If genTypeU is a boolean scalar or vector:
|
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//! \return If genTypeU is a boolean scalar or vector:
|
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//! Selects which vector each returned component comes
|
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//! from. For a component of a that is false, the
|
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//! corresponding component of x is returned. For a
|
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@@ -275,28 +310,30 @@ namespace detail
|
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//! provides different functionality than
|
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//! genType mix(genType x, genType y, genType(a))
|
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//! where a is a Boolean vector.
|
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//!
|
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//!
|
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//! From GLSL 1.30.08 specification, section 8.3
|
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//!
|
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//!
|
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//! \param[in] x Floating point scalar or vector.
|
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//! \param[in] y Floating point scalar or vector.
|
||||
//! \param[in] a Floating point or boolean scalar or vector.
|
||||
//!
|
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// \todo Test when 'a' is a boolean.
|
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//! (From GLM_GTX_simd_vec4 extension, common function)
|
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/// \todo Test when 'a' is a boolean.
|
||||
///
|
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/// @see gtx_simd_vec4
|
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detail::fvec4SIMD mix(
|
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detail::fvec4SIMD const & x,
|
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detail::fvec4SIMD const & y,
|
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detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y,
|
||||
detail::fvec4SIMD const & a);
|
||||
|
||||
//! Returns 0.0 if x < edge, otherwise it returns 1.0.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD step(
|
||||
detail::fvec4SIMD const & edge,
|
||||
detail::fvec4SIMD const & edge,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
detail::fvec4SIMD step(
|
||||
float const & edge,
|
||||
float const & edge,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and
|
||||
@@ -308,15 +345,16 @@ namespace detail
|
||||
//! t = clamp ((x - edge0) / (edge1 - edge0), 0, 1);
|
||||
//! return t * t * (3 - 2 * t);
|
||||
//! Results are undefined if edge0 >= edge1.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD smoothstep(
|
||||
detail::fvec4SIMD const & edge0,
|
||||
detail::fvec4SIMD const & edge1,
|
||||
detail::fvec4SIMD const & edge0,
|
||||
detail::fvec4SIMD const & edge1,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
detail::fvec4SIMD smoothstep(
|
||||
float const & edge0,
|
||||
float const & edge1,
|
||||
float const & edge0,
|
||||
float const & edge1,
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns true if x holds a NaN (not a number)
|
||||
@@ -324,7 +362,8 @@ namespace detail
|
||||
//! floating point representations. Returns false otherwise,
|
||||
//! including for implementations with no NaN
|
||||
//! representations.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//bvec4 isnan(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns true if x holds a positive infinity or negative
|
||||
@@ -332,13 +371,15 @@ namespace detail
|
||||
//! set of floating point representations. Returns false
|
||||
//! otherwise, including for implementations with no infinity
|
||||
//! representations.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//bvec4 isinf(detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a signed or unsigned integer value representing
|
||||
//! the encoding of a floating-point value. The floatingpoint
|
||||
//! value's bit-level representation is preserved.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//detail::ivec4SIMD floatBitsToInt(detail::fvec4SIMD const & value);
|
||||
|
||||
//! Returns a floating-point value corresponding to a signed
|
||||
@@ -346,14 +387,16 @@ namespace detail
|
||||
//! If an inf or NaN is passed in, it will not signal, and the
|
||||
//! resulting floating point value is unspecified. Otherwise,
|
||||
//! the bit-level representation is preserved.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//detail::fvec4SIMD intBitsToFloat(detail::ivec4SIMD const & value);
|
||||
|
||||
//! Computes and returns a * b + c.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD fma(
|
||||
detail::fvec4SIMD const & a,
|
||||
detail::fvec4SIMD const & b,
|
||||
detail::fvec4SIMD const & a,
|
||||
detail::fvec4SIMD const & b,
|
||||
detail::fvec4SIMD const & c);
|
||||
|
||||
//! Splits x into a floating-point significand in the range
|
||||
@@ -364,7 +407,8 @@ namespace detail
|
||||
//! floating-point value of zero, the significant and exponent
|
||||
//! are both zero. For a floating-point value that is an
|
||||
//! infinity or is not a number, the results are undefined.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//detail::fvec4SIMD frexp(detail::fvec4SIMD const & x, detail::ivec4SIMD & exp);
|
||||
|
||||
//! Builds a floating-point number from x and the
|
||||
@@ -372,86 +416,101 @@ namespace detail
|
||||
//! significand * exp(2, exponent)
|
||||
//! If this product is too large to be represented in the
|
||||
//! floating-point type, the result is undefined.
|
||||
//! (From GLM_GTX_simd_vec4 extension, common function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
//detail::fvec4SIMD ldexp(detail::fvec4SIMD const & x, detail::ivec4SIMD const & exp);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
float length(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Less accurate but much faster than simdLength.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
float fastLength(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Slightly more accurate but much slower than simdLength.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
float niceLength(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD length4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Less accurate but much faster than simdLength4.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD fastLength4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the length of x, i.e., sqrt(x * x).
|
||||
//! Slightly more accurate but much slower than simdLength4.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD niceLength4(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
float distance(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1);
|
||||
|
||||
//! Returns the distance betwwen p0 and p1, i.e., length(p0 - p1).
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD distance4(
|
||||
detail::fvec4SIMD const & p0,
|
||||
detail::fvec4SIMD const & p1);
|
||||
|
||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
float simdDot(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns the dot product of x and y, i.e., result = x * y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD dot4(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns the cross product of x and y.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD cross(
|
||||
detail::fvec4SIMD const & x,
|
||||
detail::fvec4SIMD const & y);
|
||||
|
||||
//! Returns a vector in the same direction as x but with length of 1.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD normalize(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns a vector in the same direction as x but with length of 1.
|
||||
//! Less accurate but much faster than simdNormalize.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD fastNormalize(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! If dot(Nref, I) < 0.0, return N, otherwise, return -N.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD simdFaceforward(
|
||||
detail::fvec4SIMD const & N,
|
||||
detail::fvec4SIMD const & I,
|
||||
@@ -459,7 +518,8 @@ namespace detail
|
||||
|
||||
//! For the incident vector I and surface orientation N,
|
||||
//! returns the reflection direction : result = I - 2.0 * dot(N, I) * N.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD reflect(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N);
|
||||
@@ -467,37 +527,43 @@ namespace detail
|
||||
//! For the incident vector I and surface normal N,
|
||||
//! and the ratio of indices of refraction eta,
|
||||
//! return the refraction vector.
|
||||
//! (From GLM_GTX_simd_vec4 extension, geometry functions)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD refract(
|
||||
detail::fvec4SIMD const & I,
|
||||
detail::fvec4SIMD const & N,
|
||||
float const & eta);
|
||||
|
||||
//! Returns the positive square root of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD sqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the positive square root of x with the nicest quality but very slow.
|
||||
//! Slightly more accurate but much slower than simdSqrt.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD niceSqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the positive square root of x
|
||||
//! Less accurate but much faster than sqrt.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD fastSqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the reciprocal of the positive square root of x.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD inversesqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
//! Returns the reciprocal of the positive square root of x.
|
||||
//! Faster than inversesqrt but less accurate.
|
||||
//! (From GLM_GTX_simd_vec4 extension, exponential function)
|
||||
///
|
||||
/// @see gtx_simd_vec4
|
||||
detail::fvec4SIMD fastInversesqrt(
|
||||
detail::fvec4SIMD const & x);
|
||||
|
||||
@@ -506,12 +572,8 @@ namespace detail
|
||||
|
||||
#include "simd_vec4.inl"
|
||||
|
||||
|
||||
#if (GLM_COMPILER & GLM_COMPILER_VC)
|
||||
# pragma warning(pop)
|
||||
# pragma warning(pop)
|
||||
#endif
|
||||
|
||||
|
||||
#endif//(GLM_ARCH != GLM_ARCH_PURE)
|
||||
|
||||
#endif//GLM_GTX_simd_vec4
|
||||
|
||||
Reference in New Issue
Block a user