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https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-07 09:13:22 +08:00
Updated GLM version w/ now standard radians as angles.
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@@ -1,7 +1,7 @@
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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@@ -12,6 +12,10 @@
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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@@ -38,14 +42,13 @@
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/// <glm/gtx/transform.hpp> need to be included to use these functionalities.
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef GLM_GTX_transform
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#define GLM_GTX_transform GLM_VERSION
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#pragma once
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// Dependency:
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#include "../glm.hpp"
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#include "../gtc/matrix_transform.hpp"
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#if(defined(GLM_MESSAGES) && !defined(glm_ext))
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#if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
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# pragma message("GLM: GLM_GTX_transform extension included")
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#endif
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@@ -54,78 +57,29 @@ namespace glm
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/// @addtogroup gtx_transform
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/// @{
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//! Builds a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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T x, T y, T z);
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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T x, T y, T z);
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//! Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::translate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> translate(
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detail::tvec3<T> const & v);
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/// Transforms a matrix with a translation 4 * 4 matrix created from 3 scalars.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> translate(
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tvec3<T, P> const & v);
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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/// Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in radians.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> rotate(
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T angle,
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T x, T y, T z);
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tvec3<T, P> const & v);
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//! Builds a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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T angle,
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detail::tvec3<T> const & v);
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//! Transforms a matrix with a rotation 4 * 4 matrix created from an axis of 3 scalars and an angle expressed in degrees.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::rotate GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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T angle,
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T x, T y, T z);
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//! Builds a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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T x, T y, T z);
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//! Transforms a matrix with a scale 4 * 4 matrix created from 3 scalars.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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T x, T y, T z);
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//! Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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//! - From \link gtx_transform GLM_GTX_transform \endlink extension
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// - See also: \link glm::scale GLM_GTC_matrix_transform \endlink
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template <typename T>
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detail::tmat4x4<T> scale(
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detail::tvec3<T> const & v);
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/// Transforms a matrix with a scale 4 * 4 matrix created from a vector of 3 components.
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/// @see gtc_matrix_transform
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/// @see gtx_transform
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template <typename T, precision P>
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GLM_FUNC_DECL tmat4x4<T, P> scale(
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tvec3<T, P> const & v);
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/// @}
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}// namespace glm
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#include "transform.inl"
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#endif//GLM_GTX_transform
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