Updated GLM version w/ now standard radians as angles.

This commit is contained in:
J. de Vries
2016-05-11 20:04:52 +02:00
parent 336df22af5
commit a4c2bb2498
321 changed files with 42426 additions and 35972 deletions

View File

@@ -1,90 +1,60 @@
///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2005-12-21
// Updated : 2009-04-29
// Licence : This source is under MIT License
// File : glm/gtx/transform.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////////
/// OpenGL Mathematics (glm.g-truc.net)
///
/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
/// Permission is hereby granted, free of charge, to any person obtaining a copy
/// of this software and associated documentation files (the "Software"), to deal
/// in the Software without restriction, including without limitation the rights
/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
/// copies of the Software, and to permit persons to whom the Software is
/// furnished to do so, subject to the following conditions:
///
/// The above copyright notice and this permission notice shall be included in
/// all copies or substantial portions of the Software.
///
/// Restrictions:
/// By making use of the Software for military purposes, you choose to make
/// a Bunny unhappy.
///
/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
/// THE SOFTWARE.
///
/// @ref gtx_transform
/// @file glm/gtx/transform.inl
/// @date 2005-12-21 / 2011-06-07
/// @author Christophe Riccio
///////////////////////////////////////////////////////////////////////////////////
namespace glm
{
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
T x, T y, T z)
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> translate(
tvec3<T, P> const & v)
{
return translate(
detail::tmat4x4<T>(1.0f),
detail::tvec3<T>(x, y , z));
}
tmat4x4<T, P>(1.0f), v);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
detail::tmat4x4<T> const & m,
T x, T y, T z)
{
return translate(
m, detail::tvec3<T>(x, y , z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
detail::tvec3<T> const & v)
{
return translate(
detail::tmat4x4<T>(1.0f), v);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> rotate(
T angle,
T x, T y, T z)
{
tvec3<T, P> const & v)
{
return rotate(
detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z));
}
tmat4x4<T, P>(1), angle, v);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
T angle,
detail::tvec3<T> const & v)
{
return rotate(
detail::tmat4x4<T>(1), angle, v);
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
detail::tmat4x4<T> const & m,
T angle,
T x, T y, T z)
{
return rotate(
m, angle, detail::tvec3<T>(x, y, z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
{
template <typename T, precision P>
GLM_FUNC_QUALIFIER tmat4x4<T, P> scale(
tvec3<T, P> const & v)
{
return scale(
detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
detail::tmat4x4<T> const & m,
T x, T y, T z)
{
return scale(
m, detail::tvec3<T>(x, y, z));
}
template <typename T>
GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
detail::tvec3<T> const & v)
{
return scale(
detail::tmat4x4<T>(1.0f), v);
}
tmat4x4<T, P>(1.0f), v);
}
}//namespace glm