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https://github.com/JoeyDeVries/LearnOpenGL.git
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Updated GLM version w/ now standard radians as angles.
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@@ -1,76 +1,99 @@
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-02-28
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// Updated : 2005-04-23
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// Licence : This source is under MIT License
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// File : glm/gtx/transform2.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2015 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// Restrictions:
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/// By making use of the Software for military purposes, you choose to make
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/// a Bunny unhappy.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref gtx_transform2
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/// @file glm/gtx/transform2.inl
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/// @date 2005-12-21 / 2011-06-07
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> shearX2D(
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const detail::tmat3x3<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX2D(
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const tmat3x3<T, P>& m,
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T s)
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{
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detail::tmat3x3<T> r(1);
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tmat3x3<T, P> r(1);
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r[0][1] = s;
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> shearY2D(
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const detail::tmat3x3<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY2D(
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const tmat3x3<T, P>& m,
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T s)
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{
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detail::tmat3x3<T> r(1);
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tmat3x3<T, P> r(1);
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r[1][0] = s;
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearX3D(
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const detail::tmat4x4<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearX3D(
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const tmat4x4<T, P>& m,
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T s,
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T t)
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{
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detail::tmat4x4<T> r(1);
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tmat4x4<T, P> r(1);
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r[1][0] = s;
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r[2][0] = t;
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearY3D(
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const detail::tmat4x4<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearY3D(
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const tmat4x4<T, P>& m,
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T s,
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T t)
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{
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detail::tmat4x4<T> r(1);
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tmat4x4<T, P> r(1);
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r[0][1] = s;
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r[2][1] = t;
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> shearZ3D(
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const detail::tmat4x4<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> shearZ3D(
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const tmat4x4<T, P>& m,
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T s,
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T t)
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{
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detail::tmat4x4<T> r(1);
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tmat4x4<T, P> r(1);
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r[0][2] = s;
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r[1][2] = t;
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> reflect2D(
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const detail::tmat3x3<T>& m,
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const detail::tvec3<T>& normal)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> reflect2D(
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const tmat3x3<T, P>& m,
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const tvec3<T, P>& normal)
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{
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detail::tmat3x3<T> r(1);
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tmat3x3<T, P> r(1);
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r[0][0] = 1 - 2 * normal.x * normal.x;
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r[0][1] = -2 * normal.x * normal.y;
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r[1][0] = -2 * normal.x * normal.y;
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@@ -78,12 +101,12 @@ namespace glm
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> reflect3D(
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const detail::tmat4x4<T>& m,
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const detail::tvec3<T>& normal)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> reflect3D(
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const tmat4x4<T, P>& m,
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const tvec3<T, P>& normal)
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{
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detail::tmat4x4<T> r(1);
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tmat4x4<T, P> r(1);
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r[0][0] = 1 - 2 * normal.x * normal.x;
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r[0][1] = -2 * normal.x * normal.y;
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r[0][2] = -2 * normal.x * normal.z;
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@@ -98,12 +121,12 @@ namespace glm
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat3x3<T> proj2D(
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const detail::tmat3x3<T>& m,
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const detail::tvec3<T>& normal)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat3x3<T, P> proj2D(
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const tmat3x3<T, P>& m,
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const tvec3<T, P>& normal)
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{
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detail::tmat3x3<T> r(1);
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tmat3x3<T, P> r(1);
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r[0][0] = 1 - normal.x * normal.x;
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r[0][1] = - normal.x * normal.y;
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r[1][0] = - normal.x * normal.y;
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@@ -111,12 +134,12 @@ namespace glm
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> proj3D(
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const detail::tmat4x4<T>& m,
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const detail::tvec3<T>& normal)
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> proj3D(
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const tmat4x4<T, P>& m,
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const tvec3<T, P>& normal)
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{
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detail::tmat4x4<T> r(1);
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tmat4x4<T, P> r(1);
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r[0][0] = 1 - normal.x * normal.x;
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r[0][1] = - normal.x * normal.y;
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r[0][2] = - normal.x * normal.z;
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@@ -129,22 +152,22 @@ namespace glm
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return m * r;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scaleBias(
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(
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T scale,
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T bias)
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{
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detail::tmat4x4<T> result;
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result[3] = detail::tvec4<T>(detail::tvec3<T>(bias), T(1));
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tmat4x4<T, P> result;
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result[3] = tvec4<T, P>(tvec3<T, P>(bias), T(1));
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result[0][0] = scale;
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result[1][1] = scale;
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result[2][2] = scale;
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return result;
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scaleBias(
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const detail::tmat4x4<T>& m,
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template <typename T, precision P>
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GLM_FUNC_QUALIFIER tmat4x4<T, P> scaleBias(
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const tmat4x4<T, P>& m,
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T scale,
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T bias)
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{
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