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spelling: distortions
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
@@ -166,7 +166,7 @@ namespace irrklang
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virtual ik_u32 getPlayLength() = 0;
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virtual ik_u32 getPlayLength() = 0;
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//! Returns the sound effect control interface for this sound.
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//! Returns the sound effect control interface for this sound.
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/** Sound effects such as Chorus, Distorsions, Echo, Reverb and similar can
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/** Sound effects such as Chorus, Distortions, Echo, Reverb and similar can
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be controlled using this. The interface pointer is only valid as long as the ISound pointer is valid.
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be controlled using this. The interface pointer is only valid as long as the ISound pointer is valid.
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If the ISound pointer gets dropped (IVirtualRefCounted::drop()), the ISoundEffects
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If the ISound pointer gets dropped (IVirtualRefCounted::drop()), the ISoundEffects
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may not be used any more.
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may not be used any more.
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@@ -12,7 +12,7 @@
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namespace irrklang
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namespace irrklang
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{
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{
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//! Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound.
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//! Interface to control the active sound effects (echo, reverb,...) of an ISound object, a playing sound.
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/** Sound effects such as chorus, distorsions, echo, reverb and similar can
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/** Sound effects such as chorus, distortions, echo, reverb and similar can
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be controlled using this. An instance of this interface can be obtained via
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be controlled using this. An instance of this interface can be obtained via
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ISound::getSoundEffectControl(). The sound containing this interface has to be started via
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ISound::getSoundEffectControl(). The sound containing this interface has to be started via
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ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true,
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ISoundEngine::play2D() or ISoundEngine::play3D() with the flag enableSoundEffects=true,
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@@ -45,7 +45,7 @@ namespace irrklang
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\param streamMode Specifies if the file should be streamed or loaded completely into memory for playing.
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\param streamMode Specifies if the file should be streamed or loaded completely into memory for playing.
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ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the
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ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the
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engine, this parameter has no effect.
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engine, this parameter has no effect.
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo,
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distortions, echo,
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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Only enable if necessary.
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Only enable if necessary.
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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@@ -73,7 +73,7 @@ namespace irrklang
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Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound
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Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound
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object anymore. See 'return' for details.
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object anymore. See 'return' for details.
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\param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
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\param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo,
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distortions, echo,
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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Only enable if necessary.
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Only enable if necessary.
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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@@ -102,7 +102,7 @@ namespace irrklang
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\param streamMode Specifies if the file should be streamed or loaded completely into memory for playing.
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\param streamMode Specifies if the file should be streamed or loaded completely into memory for playing.
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ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the
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ESM_AUTO_DETECT sets this to autodetection. Note: if the sound has been loaded or played before into the
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engine, this parameter has no effect.
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engine, this parameter has no effect.
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo,
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distortions, echo,
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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Only enable if necessary.
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Only enable if necessary.
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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@@ -131,7 +131,7 @@ namespace irrklang
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Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound
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Note: You need to call ISound::drop() when setting this parameter to true and you don't need the ISound
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object anymore. See 'return' for details.
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object anymore. See 'return' for details.
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\param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
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\param track Makes it possible to track the sound. Causes the method to return an ISound interface. See 'return' for details.
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distorsions, echo,
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\param enableSoundEffects Makes it possible to use sound effects such as chorus, distortions, echo,
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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reverb and similar for this sound. Sound effects can then be controlled via ISound::getSoundEffectControl().
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Only enable if necessary.
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Only enable if necessary.
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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\return Only returns a pointer to an ISound if the parameters 'track', 'startPaused' or
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