diff --git a/includes/irrKlang/ik_ISoundSource.h b/includes/irrKlang/ik_ISoundSource.h index 789f3e4..6ee8384 100644 --- a/includes/irrKlang/ik_ISoundSource.h +++ b/includes/irrKlang/ik_ISoundSource.h @@ -111,7 +111,7 @@ namespace irrklang the default max distance of the sound engine to take effect. */ virtual void setDefaultMaxDistance(ik_f32 maxDistance) = 0; - //! returns the default maxmial distance for 3D sounds played from this source. + //! returns the default maximal distance for 3D sounds played from this source. /** This value influences how loud a sound is heard based on its distance. Changing this value is usually not necessary. Use setDefaultMinDistance() instead. Don't change this value if you don't know what you are doing: This value causes the sound