diff --git a/includes/glm/ext/matrix_clip_space.hpp b/includes/glm/ext/matrix_clip_space.hpp index c3874f2..dda58e7 100644 --- a/includes/glm/ext/matrix_clip_space.hpp +++ b/includes/glm/ext/matrix_clip_space.hpp @@ -212,7 +212,7 @@ namespace glm T left, T right, T bottom, T top, T near, T far); - /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// Creates a matrix for a right handed, symmetric perspective-view frustum. /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -225,7 +225,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_ZO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// Creates a matrix for a right handed, symmetric perspective-view frustum. /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -238,7 +238,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH_NO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// Creates a matrix for a left handed, symmetric perspective-view frustum. /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -251,7 +251,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_ZO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// Creates a matrix for a left handed, symmetric perspective-view frustum. /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -264,7 +264,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH_NO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. /// The near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -277,7 +277,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveZO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a symetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. + /// Creates a matrix for a symmetric perspective-view frustum using left-handed coordinates if GLM_FORCE_LEFT_HANDED if defined or right-handed coordinates otherwise. /// The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) /// /// @param fovy Specifies the field of view angle, in degrees, in the y direction. Expressed in radians. @@ -290,7 +290,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveNO( T fovy, T aspect, T near, T far); - /// Creates a matrix for a right handed, symetric perspective-view frustum. + /// Creates a matrix for a right handed, symmetric perspective-view frustum. /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) /// @@ -304,7 +304,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveRH( T fovy, T aspect, T near, T far); - /// Creates a matrix for a left handed, symetric perspective-view frustum. + /// Creates a matrix for a left handed, symmetric perspective-view frustum. /// If GLM_FORCE_DEPTH_ZERO_TO_ONE is defined, the near and far clip planes correspond to z normalized device coordinates of 0 and +1 respectively. (Direct3D clip volume definition) /// Otherwise, the near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition) /// @@ -318,7 +318,7 @@ namespace glm GLM_FUNC_DECL mat<4, 4, T, defaultp> perspectiveLH( T fovy, T aspect, T near, T far); - /// Creates a matrix for a symetric perspective-view frustum based on the default handedness and default near and far clip planes definition. + /// Creates a matrix for a symmetric perspective-view frustum based on the default handedness and default near and far clip planes definition. /// To change default handedness use GLM_FORCE_LEFT_HANDED. To change default near and far clip planes definition use GLM_FORCE_DEPTH_ZERO_TO_ONE. /// /// @param fovy Specifies the field of view angle in the y direction. Expressed in radians.