diff --git a/src/4.advanced_opengl/10.instancing/instancing_asteroids_instanced.cpp b/src/4.advanced_opengl/10.instancing/instancing_asteroids_instanced.cpp index edfd731..304f9af 100644 --- a/src/4.advanced_opengl/10.instancing/instancing_asteroids_instanced.cpp +++ b/src/4.advanced_opengl/10.instancing/instancing_asteroids_instanced.cpp @@ -182,7 +182,7 @@ int main() for(GLuint i = 0; i < rock.meshes.size(); i++) { glBindVertexArray(rock.meshes[i].VAO); - glDrawElementsInstanced(GL_TRIANGLES, rock.meshes[i].vertices.size(), GL_UNSIGNED_INT, 0, amount); + glDrawElementsInstanced(GL_TRIANGLES, rock.meshes[i].indices.size(), GL_UNSIGNED_INT, 0, amount); glBindVertexArray(0); } // reset our texture binding