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https://github.com/JoeyDeVries/LearnOpenGL.git
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can run with xcode project genrated by cmake client: output binary into the same dir with resource
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@@ -188,7 +188,9 @@ foreach(CHAPTER ${CHAPTERS})
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if(WIN32)
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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elseif(UNIX)
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elseif(UNIX)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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endif(WIN32)
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# copy shader files to build directory
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# copy shader files to build directory
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file(GLOB SHADERS
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file(GLOB SHADERS
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