Another shader tab/whitespace fix.

This commit is contained in:
Joey de Vries
2017-05-28 08:58:38 +02:00
parent d78752800f
commit bc718162b1
3 changed files with 25 additions and 28 deletions

View File

@@ -59,7 +59,7 @@ public:
fragment = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragment, 1, &fShaderCode, NULL);
glCompileShader(fragment);
checkCompileErrors(fragment, "FRAGMENT");
checkCompileErrors(fragment, "FRAGMENT");
// shader Program
ID = glCreateProgram();
glAttachShader(ID, vertex);
@@ -120,5 +120,4 @@ private:
}
}
};
#endif
#endif