mirror of
https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-02 04:37:54 +08:00
spelling: successfully
Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
@@ -55,7 +55,7 @@ public:
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}
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catch (std::ifstream::failure& e)
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{
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: " << e.what() << std::endl;
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
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}
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const char* vShaderCode = vertexCode.c_str();
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const char * fShaderCode = fragmentCode.c_str();
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@@ -37,7 +37,7 @@ public:
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}
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catch (std::ifstream::failure& e)
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{
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: " << e.what() << std::endl;
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
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}
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const char* cShaderCode = computeCode.c_str();
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// 2. compile shaders
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@@ -43,7 +43,7 @@ public:
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}
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catch (std::ifstream::failure& e)
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{
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: " << e.what() << std::endl;
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
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}
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const char* vShaderCode = vertexCode.c_str();
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const char * fShaderCode = fragmentCode.c_str();
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@@ -42,7 +42,7 @@ public:
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}
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catch (std::ifstream::failure& e)
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{
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ: " << e.what() << std::endl;
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ: " << e.what() << std::endl;
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}
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const char* vShaderCode = vertexCode.c_str();
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const char * fShaderCode = fragmentCode.c_str();
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@@ -76,7 +76,7 @@ public:
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}
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catch (std::ifstream::failure& e)
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{
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESFULLY_READ" << std::endl;
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std::cout << "ERROR::SHADER::FILE_NOT_SUCCESSFULLY_READ" << std::endl;
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}
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const char* vShaderCode = vertexCode.c_str();
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const char * fShaderCode = fragmentCode.c_str();
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