spelling: potentially

Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com>
This commit is contained in:
Josh Soref
2023-01-18 08:34:53 -05:00
parent ac91c52086
commit c547f10ddb
2 changed files with 2 additions and 2 deletions

View File

@@ -212,7 +212,7 @@ public:
* triangulate data so they would run the step even if it wasn't requested. * triangulate data so they would run the step even if it wasn't requested.
* *
* If assimp detects that the input scene was directly taken from the importer side of * If assimp detects that the input scene was directly taken from the importer side of
* the library (i.e. not copied using aiCopyScene and potetially modified afterwards), * the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
* any postprocessing steps already applied to the scene will not be applied again, unless * any postprocessing steps already applied to the scene will not be applied again, unless
* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and * they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder). * #aiProcess_FlipWindingOrder).

View File

@@ -149,7 +149,7 @@ ASSIMP_API void aiFreeScene(const C_STRUCT aiScene* pIn);
* triangulate data so they would run the step anyway. * triangulate data so they would run the step anyway.
* *
* If assimp detects that the input scene was directly taken from the importer side of * If assimp detects that the input scene was directly taken from the importer side of
* the library (i.e. not copied using aiCopyScene and potetially modified afterwards), * the library (i.e. not copied using aiCopyScene and potentially modified afterwards),
* any postprocessing steps already applied to the scene will not be applied again, unless * any postprocessing steps already applied to the scene will not be applied again, unless
* they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and * they show non-idempotent behaviour (#aiProcess_MakeLeftHanded, #aiProcess_FlipUVs and
* #aiProcess_FlipWindingOrder). * #aiProcess_FlipWindingOrder).