Fixed errors in skeletal animation code

This commit is contained in:
ankitgamezop
2022-02-19 23:16:20 +05:30
parent 6f9610815f
commit cc6b0b7834
6 changed files with 11 additions and 11 deletions

View File

@@ -160,7 +160,7 @@ private:
}
glm::mat4 Bone::InterpolateScaling(float animationTime)
glm::mat4 InterpolateScaling(float animationTime)
{
if (1 == m_NumScalings)
return glm::scale(glm::mat4(1.0f), m_Scales[0].scale);