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https://github.com/JoeyDeVries/LearnOpenGL.git
synced 2026-01-30 20:13:22 +08:00
Fix CMakeLists debug paths so debugging in the editor works (with correct shader paths).
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@@ -197,12 +197,13 @@ foreach(CHAPTER ${CHAPTERS})
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target_link_libraries(${NAME} ${LIBS})
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target_link_libraries(${NAME} ${LIBS})
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if(WIN32)
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if(WIN32)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}/Debug")
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elseif(UNIX AND NOT APPLE)
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elseif(UNIX AND NOT APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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elseif(APPLE)
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elseif(APPLE)
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}")
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set_target_properties(${NAME} PROPERTIES RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_SOURCE_DIR}/bin/${CHAPTER}")
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endif(WIN32)
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endif(WIN32)
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# copy shader files to build directory
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# copy shader files to build directory
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file(GLOB SHADERS
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file(GLOB SHADERS
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@@ -216,11 +217,11 @@ foreach(CHAPTER ${CHAPTERS})
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# configure_file(${SHADER} "test")
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# configure_file(${SHADER} "test")
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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add_custom_command(TARGET ${NAME} PRE_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${SHADER} $<TARGET_FILE_DIR:${NAME}>)
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elseif(UNIX AND NOT APPLE)
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elseif(UNIX AND NOT APPLE)
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file(COPY ${SHADER} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER})
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file(COPY ${SHADER} DESTINATION ${CMAKE_SOURCE_DIR}/bin/${CHAPTER})
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elseif(APPLE)
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elseif(APPLE)
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# create symbolic link for *.vs *.fs *.gs
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# create symbolic link for *.vs *.fs *.gs
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get_filename_component(SHADERNAME ${SHADER} NAME)
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get_filename_component(SHADERNAME ${SHADER} NAME)
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makeLink(${SHADER} ${CMAKE_CURRENT_BINARY_DIR}/bin/${CHAPTER}/${SHADERNAME} ${NAME})
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makeLink(${SHADER} ${CMAKE_SOURCE_DIR}/bin/${CHAPTER}/${SHADERNAME} ${NAME})
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endif(WIN32)
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endif(WIN32)
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endforeach(SHADER)
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endforeach(SHADER)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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# if compiling for visual studio, also use configure file for each project (specifically to set up working directory)
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