From d4af863bc3a851e89cce37bbfec453081d58214a Mon Sep 17 00:00:00 2001 From: Joey de Vries Date: Tue, 8 Jan 2019 20:56:26 +0100 Subject: [PATCH] Adjust light values to hit bloom threshold. --- src/5.advanced_lighting/7.bloom/bloom.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/5.advanced_lighting/7.bloom/bloom.cpp b/src/5.advanced_lighting/7.bloom/bloom.cpp index 24356f3..304eaa6 100644 --- a/src/5.advanced_lighting/7.bloom/bloom.cpp +++ b/src/5.advanced_lighting/7.bloom/bloom.cpp @@ -155,10 +155,10 @@ int main() lightPositions.push_back(glm::vec3(-.8f, 2.4f, -1.0f)); // colors std::vector lightColors; - lightColors.push_back(glm::vec3(2.0f, 2.0f, 2.0f)); - lightColors.push_back(glm::vec3(1.5f, 0.0f, 0.0f)); - lightColors.push_back(glm::vec3(0.0f, 0.0f, 1.5f)); - lightColors.push_back(glm::vec3(0.0f, 1.5f, 0.0f)); + lightColors.push_back(glm::vec3(5.0f, 5.0f, 5.0f)); + lightColors.push_back(glm::vec3(10.0f, 0.0f, 0.0f)); + lightColors.push_back(glm::vec3(0.0f, 0.0f, 15.0f)); + lightColors.push_back(glm::vec3(0.0f, 5.0f, 0.0f)); // shader configuration