Add full source code of the finished (and revised code) Breakout example. Not set up for cross-platform compilation as it has irrKlang and FreeType dependency, but at least source code is available online (and can be referenced from Breakout chapters).

This commit is contained in:
Joey de Vries
2020-04-22 15:47:23 +02:00
parent a8499a2668
commit d756ed80fa
57 changed files with 4194 additions and 0 deletions

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#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 position, vec2 texCoords>
out vec2 TexCoords;
uniform mat4 model;
// note that we're omitting the view matrix; the view never changes so we basically have an identity view matrix and can therefore omit it.
uniform mat4 projection;
void main()
{
TexCoords = vertex.zw;
gl_Position = projection * model * vec4(vertex.xy, 0.0, 1.0);
}