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fixed compiler warnings reported by gcc/clang
* changed some catch blocks to use exception references instead of value types * fixed missing use of SCR_WIDTH/SCR_HEIGHT for glfwCreateWindow * fixed implicit numeric type casts regarding signedness * removed unused variables Signed-off-by: Toni Uhlig <matzeton@googlemail.com>
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@@ -302,7 +302,6 @@ int main()
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shaderLightingPass.setVec3("light.Position", lightPosView);
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shaderLightingPass.setVec3("light.Color", lightColor);
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// Update attenuation parameters
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const float constant = 1.0; // note that we don't send this to the shader, we assume it is always 1.0 (in our case)
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const float linear = 0.09;
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const float quadratic = 0.032;
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shaderLightingPass.setFloat("light.Linear", linear);
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