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Merge pull request #36 from drahak/master
Fix switching draw mode in SSAO deferred shader
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@@ -52,8 +52,8 @@ void main()
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FragColor = vec4(vec3(Depth / 50.0), 1.0);
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FragColor = vec4(vec3(Depth / 50.0), 1.0);
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else if(draw_mode == 3)
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else if(draw_mode == 3)
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FragColor = vec4(FragPos, 1.0);
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FragColor = vec4(FragPos, 1.0);
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else if(draw_mode == 3)
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FragColor = vec4(Normal, 1.0);
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else if(draw_mode == 4)
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else if(draw_mode == 4)
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FragColor = vec4(Normal, 1.0);
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else if(draw_mode == 5)
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FragColor = vec4(vec3(AmbientOcclusion), 1.0);
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FragColor = vec4(vec3(AmbientOcclusion), 1.0);
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}
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}
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