From eab8cfa373d78a2da8c9b7e34104926f2fcb1f91 Mon Sep 17 00:00:00 2001 From: Josh Soref <2119212+jsoref@users.noreply.github.com> Date: Wed, 18 Jan 2023 08:35:01 -0500 Subject: [PATCH] spelling: specifying Signed-off-by: Josh Soref <2119212+jsoref@users.noreply.github.com> --- includes/irrKlang/ik_ISoundEngine.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/includes/irrKlang/ik_ISoundEngine.h b/includes/irrKlang/ik_ISoundEngine.h index c6c54d5..e0f876f 100644 --- a/includes/irrKlang/ik_ISoundEngine.h +++ b/includes/irrKlang/ik_ISoundEngine.h @@ -63,7 +63,7 @@ namespace irrklang //! Plays a sound source as 2D sound with its default settings stored in ISoundSource. /** An ISoundSource object will be created internally when playing a sound the first time, or can be added with getSoundSource(). - \param source The sound source, specifiying sound file source and default settings for this file. + \param source The sound source, specifying sound file source and default settings for this file. Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this. \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to ISound have no effect after such a non looped sound has been stopped automatically. @@ -120,7 +120,7 @@ namespace irrklang //! Plays a sound source as 3D sound with its default settings stored in ISoundSource. /** An ISoundSource object will be created internally when playing a sound the first time, or can be added with getSoundSource(). There is some example code on how to work with 3D sound @ref sound3d. - \param source The sound source, specifiying sound file source and default settings for this file. + \param source The sound source, specifying sound file source and default settings for this file. Use the other ISoundEngine::play2D() overloads if you want to specify a filename string instead of this. \param pos Position of the 3D sound. \param playLooped plays the sound in loop mode. If set to 'false', the sound is played once, then stopped and deleted from the internal playing list. Calls to