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Complete code re-work 'Getting Started' tutorials.
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16
src/1.getting_started/5.1.transformations/5.1.transform.vs
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16
src/1.getting_started/5.1.transformations/5.1.transform.vs
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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out vec3 ourColor;
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out vec2 texCoord;
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uniform mat4 transform;
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void main()
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{
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gl_Position = transform * vec4(aPos, 1.0f);
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ourColor = aColor;
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texCoord = vec2(aTexCoord.x, aTexCoord.y);
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}
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