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Fixing spacing in mesh.h
This file doesn't display properly in the code viewer due to a mixture of spaces and tabs https://learnopengl.com/code_viewer_gh.php?code=includes/learnopengl/mesh.h
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@@ -69,15 +69,15 @@ public:
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string number;
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string name = textures[i].type;
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if(name == "texture_diffuse")
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number = std::to_string(diffuseNr++);
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else if(name == "texture_specular")
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number = std::to_string(specularNr++); // transfer unsigned int to stream
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number = std::to_string(diffuseNr++);
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else if(name == "texture_specular")
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number = std::to_string(specularNr++); // transfer unsigned int to stream
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else if(name == "texture_normal")
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number = std::to_string(normalNr++); // transfer unsigned int to stream
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number = std::to_string(normalNr++); // transfer unsigned int to stream
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else if(name == "texture_height")
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number = std::to_string(heightNr++); // transfer unsigned int to stream
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number = std::to_string(heightNr++); // transfer unsigned int to stream
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// now set the sampler to the correct texture unit
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// now set the sampler to the correct texture unit
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glUniform1i(glGetUniformLocation(shader.ID, (name + number).c_str()), i);
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// and finally bind the texture
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glBindTexture(GL_TEXTURE_2D, textures[i].id);
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