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Initial commit, all code samples with working CMake script for VS/Windows.
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208
includes/glm/core/func_packing.inl
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208
includes/glm/core/func_packing.inl
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///////////////////////////////////////////////////////////////////////////////////
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/// OpenGL Mathematics (glm.g-truc.net)
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///
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/// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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/// Permission is hereby granted, free of charge, to any person obtaining a copy
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/// of this software and associated documentation files (the "Software"), to deal
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/// in the Software without restriction, including without limitation the rights
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/// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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/// copies of the Software, and to permit persons to whom the Software is
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/// furnished to do so, subject to the following conditions:
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///
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/// The above copyright notice and this permission notice shall be included in
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/// all copies or substantial portions of the Software.
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///
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/// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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/// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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/// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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/// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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/// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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/// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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/// THE SOFTWARE.
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///
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/// @ref core
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/// @file glm/core/func_packing.inl
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/// @date 2010-03-17 / 2011-06-15
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/// @author Christophe Riccio
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///////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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GLM_FUNC_QUALIFIER detail::uint32 packUnorm2x16(detail::tvec2<detail::float32> const & v)
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{
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detail::uint16 A(detail::uint16(round(clamp(v.x, 0.0f, 1.0f) * 65535.0f)));
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detail::uint16 B(detail::uint16(round(clamp(v.y, 0.0f, 1.0f) * 65535.0f)));
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return detail::uint32((B << 16) | A);
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}
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GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackUnorm2x16(detail::uint32 const & p)
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{
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detail::uint32 Mask16((1 << 16) - 1);
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detail::uint32 A((p >> 0) & Mask16);
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detail::uint32 B((p >> 16) & Mask16);
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return detail::tvec2<detail::float32>(
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A * 1.0f / 65535.0f,
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B * 1.0f / 65535.0f);
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}
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GLM_FUNC_QUALIFIER detail::uint32 packSnorm2x16(detail::tvec2<detail::float32> const & v)
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{
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union iu
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{
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detail::int16 i;
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detail::uint16 u;
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} A, B;
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detail::tvec2<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 32767.0f;
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A.i = detail::int16(round(Unpack.x));
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B.i = detail::int16(round(Unpack.y));
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detail::uint32 Pack = (detail::uint32(B.u) << 16) | (detail::uint32(A.u) << 0);
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return Pack;
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}
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GLM_FUNC_QUALIFIER detail::tvec2<detail::float32> unpackSnorm2x16(detail::uint32 const & p)
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{
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union iu
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{
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detail::int16 i;
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detail::uint16 u;
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} A, B;
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detail::uint32 Mask16((1 << 16) - 1);
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A.u = detail::uint16((p >> 0) & Mask16);
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B.u = detail::uint16((p >> 16) & Mask16);
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detail::tvec2<detail::float32> Pack(A.i, B.i);
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return clamp(Pack * 1.0f / 32767.0f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER detail::uint32 packUnorm4x8(detail::tvec4<detail::float32> const & v)
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{
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detail::uint8 A((detail::uint8)round(clamp(v.x, 0.0f, 1.0f) * 255.0f));
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detail::uint8 B((detail::uint8)round(clamp(v.y, 0.0f, 1.0f) * 255.0f));
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detail::uint8 C((detail::uint8)round(clamp(v.z, 0.0f, 1.0f) * 255.0f));
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detail::uint8 D((detail::uint8)round(clamp(v.w, 0.0f, 1.0f) * 255.0f));
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return detail::uint32((D << 24) | (C << 16) | (B << 8) | A);
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}
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GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackUnorm4x8(detail::uint32 const & p)
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{
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detail::uint32 Mask8((1 << 8) - 1);
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detail::uint32 A((p >> 0) & Mask8);
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detail::uint32 B((p >> 8) & Mask8);
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detail::uint32 C((p >> 16) & Mask8);
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detail::uint32 D((p >> 24) & Mask8);
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return detail::tvec4<detail::float32>(
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A * 1.0f / 255.0f,
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B * 1.0f / 255.0f,
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C * 1.0f / 255.0f,
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D * 1.0f / 255.0f);
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}
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GLM_FUNC_QUALIFIER detail::uint32 packSnorm4x8(detail::tvec4<detail::float32> const & v)
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{
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union iu
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{
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detail::int8 i;
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detail::uint8 u;
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} A, B, C, D;
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detail::tvec4<detail::float32> Unpack = clamp(v ,-1.0f, 1.0f) * 127.0f;
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A.i = detail::int8(round(Unpack.x));
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B.i = detail::int8(round(Unpack.y));
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C.i = detail::int8(round(Unpack.z));
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D.i = detail::int8(round(Unpack.w));
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detail::uint32 Pack = (detail::uint32(D.u) << 24) | (detail::uint32(C.u) << 16) | (detail::uint32(B.u) << 8) | (detail::uint32(A.u) << 0);
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return Pack;
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}
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GLM_FUNC_QUALIFIER detail::tvec4<detail::float32> unpackSnorm4x8(detail::uint32 const & p)
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{
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union iu
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{
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detail::int8 i;
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detail::uint8 u;
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} A, B, C, D;
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detail::uint32 Mask8((1 << 8) - 1);
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A.u = detail::uint8((p >> 0) & Mask8);
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B.u = detail::uint8((p >> 8) & Mask8);
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C.u = detail::uint8((p >> 16) & Mask8);
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D.u = detail::uint8((p >> 24) & Mask8);
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detail::tvec4<detail::float32> Pack(A.i, B.i, C.i, D.i);
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return clamp(Pack * 1.0f / 127.0f, -1.0f, 1.0f);
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}
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GLM_FUNC_QUALIFIER double packDouble2x32(detail::tvec2<detail::uint32> const & v)
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{
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struct uint32_pair
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{
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detail::uint32 x;
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detail::uint32 y;
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};
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union helper
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{
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uint32_pair input;
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double output;
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} Helper;
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Helper.input.x = v.x;
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Helper.input.y = v.y;
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return Helper.output;
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//return *(double*)&v;
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}
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GLM_FUNC_QUALIFIER detail::tvec2<uint> unpackDouble2x32(double const & v)
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{
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struct uint32_pair
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{
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detail::uint32 x;
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detail::uint32 y;
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};
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union helper
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{
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double input;
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uint32_pair output;
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} Helper;
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Helper.input = v;
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return detail::tvec2<uint>(Helper.output.x, Helper.output.y);
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}
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GLM_FUNC_QUALIFIER uint packHalf2x16(detail::tvec2<float> const & v)
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{
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union helper
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{
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uint other;
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struct
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{
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detail::hdata a, b;
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} orig;
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} Pack;
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Pack.orig.a = detail::toFloat16(v.x);
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Pack.orig.b = detail::toFloat16(v.y);
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return Pack.other;
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}
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GLM_FUNC_QUALIFIER vec2 unpackHalf2x16(uint const & v)
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{
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union helper
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{
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uint other;
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struct
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{
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detail::hdata a, b;
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} orig;
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} Unpack;
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Unpack.other = v;
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return vec2(detail::toFloat32(Unpack.orig.a), detail::toFloat32(Unpack.orig.b));
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}
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}//namespace glm
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