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Initial commit, all code samples with working CMake script for VS/Windows.
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124
includes/glm/gtx/matrix_operation.inl
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124
includes/glm/gtx/matrix_operation.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2009-08-29
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// Updated : 2009-08-29
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// Licence : This source is under MIT License
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// File : glm/gtx/matrix_operation.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat2x2<valType> diagonal2x2
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(
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detail::tvec2<valType> const & v
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)
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{
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detail::tmat2x2<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat2x3<valType> diagonal2x3
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(
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detail::tvec2<valType> const & v
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)
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{
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detail::tmat2x3<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat2x4<valType> diagonal2x4
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(
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detail::tvec2<valType> const & v
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)
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{
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detail::tmat2x4<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat3x2<valType> diagonal3x2
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(
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detail::tvec2<valType> const & v
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)
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{
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detail::tmat3x2<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat3x3<valType> diagonal3x3
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(
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detail::tvec3<valType> const & v
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)
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{
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detail::tmat3x3<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat3x4<valType> diagonal3x4
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(
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detail::tvec3<valType> const & v
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)
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{
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detail::tmat3x4<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x4<valType> diagonal4x4
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(
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detail::tvec4<valType> const & v
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)
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{
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detail::tmat4x4<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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Result[3][3] = v[3];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x3<valType> diagonal4x3
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(
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detail::tvec3<valType> const & v
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)
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{
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detail::tmat4x3<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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Result[2][2] = v[2];
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return Result;
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}
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template <typename valType>
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GLM_FUNC_QUALIFIER detail::tmat4x2<valType> diagonal4x2
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(
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detail::tvec2<valType> const & v
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)
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{
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detail::tmat4x2<valType> Result(valType(1));
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Result[0][0] = v[0];
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Result[1][1] = v[1];
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return Result;
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}
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}//namespace glm
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