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Initial commit, all code samples with working CMake script for VS/Windows.
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90
includes/glm/gtx/transform.inl
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90
includes/glm/gtx/transform.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net)
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///////////////////////////////////////////////////////////////////////////////////////////////////
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// Created : 2005-12-21
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// Updated : 2009-04-29
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// Licence : This source is under MIT License
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// File : glm/gtx/transform.inl
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///////////////////////////////////////////////////////////////////////////////////////////////////
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namespace glm
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{
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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T x, T y, T z)
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{
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return translate(
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detail::tmat4x4<T>(1.0f),
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detail::tvec3<T>(x, y , z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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detail::tmat4x4<T> const & m,
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T x, T y, T z)
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{
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return translate(
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m, detail::tvec3<T>(x, y , z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> translate(
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detail::tvec3<T> const & v)
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{
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return translate(
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detail::tmat4x4<T>(1.0f), v);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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T angle,
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T x, T y, T z)
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{
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return rotate(
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detail::tmat4x4<T>(1), angle, detail::tvec3<T>(x, y, z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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T angle,
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detail::tvec3<T> const & v)
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{
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return rotate(
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detail::tmat4x4<T>(1), angle, v);
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> rotate(
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detail::tmat4x4<T> const & m,
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T angle,
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T x, T y, T z)
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{
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return rotate(
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m, angle, detail::tvec3<T>(x, y, z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(T x, T y, T z)
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{
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return scale(
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detail::tmat4x4<T>(1), detail::tvec3<T>(x, y, z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
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detail::tmat4x4<T> const & m,
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T x, T y, T z)
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{
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return scale(
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m, detail::tvec3<T>(x, y, z));
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}
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template <typename T>
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GLM_FUNC_QUALIFIER detail::tmat4x4<T> scale(
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detail::tvec3<T> const & v)
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{
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return scale(
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detail::tmat4x4<T>(1.0f), v);
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}
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}//namespace glm
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