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Source/model tweaks for updated revision.
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@@ -21,8 +21,8 @@ unsigned int loadTexture(const char *path);
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unsigned int loadCubemap(vector<std::string> faces);
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// settings
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const unsigned int SCR_WIDTH = 1280;
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const unsigned int SCR_HEIGHT = 720;
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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// camera
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Camera camera(glm::vec3(0.0f, 0.0f, 3.0f));
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