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Source/model tweaks for updated revision.
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@@ -18,8 +18,8 @@ void mouse_callback(GLFWwindow* window, double xpos, double ypos);
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void processInput(GLFWwindow *window);
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// settings
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const unsigned int SCR_WIDTH = 1280;
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const unsigned int SCR_HEIGHT = 720;
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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// camera
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Camera camera(glm::vec3(0.0f, 0.0f, 3.0f));
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