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Source/model tweaks for updated revision.
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@@ -22,8 +22,8 @@ void renderScene(const Shader &shader);
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void renderCube();
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// settings
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const unsigned int SCR_WIDTH = 1280;
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const unsigned int SCR_HEIGHT = 720;
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const unsigned int SCR_WIDTH = 800;
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const unsigned int SCR_HEIGHT = 600;
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bool shadows = true;
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bool shadowsKeyPressed = false;
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